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Power Of The Day -- Sagittarius

by Hadsil <forumite@[EMAIL PROTECTED] > Mar 6, 2008 at 11:36 AM

SAGITTARIUS               			Phase 8

Not At Risk While Allying

You have the power of adventure.  If you lose the challenge as an
ally, your tokens are returned to bases instead of going to the warp.
They are not subject to loss of control by other powers, cards, moons,
etc.  If you win the challenge as an ally and gain the base, you may
alter the number of tokens to land on the planet.  You may add tokens
to bring your total up to 4 or return tokens to others bases down to
1.  If you win the challenge as an ally and gain rewards, you may gain
1 1/2 times your normal rewards, rounded down.

History: The Sagittarius explore the universe for the sake of
exploring.  Reaping the rewards of knowledge gained, they see little
of danger their allies talk about cosmic travel.  They always come
home safe and sound.  Cosmic rule would mean everyone would be safe
and sound.

FLARE

Phase 8
Wild: You may ignore the effects of a reverse cone, despite Yin-Yang.

Phase 8
Super: As a winning ally who gained a base, you may also collect
rewards.

PULSAR

Phase 6
Con: Sagittarius may not ally with more than 2 tokens.

Phase 6
Pro: You may ally with up to 8 tokens.

Eon/Avalon:

No Changes

Experience Rating: Novice

Cosmic Monopoly

Long version only.  Power as is with an addition:  As a winning
defensive ally, the losing offensive player has a debt to you of 25%
of the rent owed.  The player cannot go into bankruptcy or force a
mortgage because of this.  You are paid before or after the defensive
player, if it matters, to avoid the player being bankrupt or having to
mortgage to pay you.  If the player bankrupts to the defender before
you are paid, you do not get further compensated.  As a winning
offensive player, the losing defensive player has a debt to you of 25%
of the rent owed, but he cannot be bankrupted to you or forced to
mortgage.  If he otherwise would be you are not further compensated.

Commentary: This is a rules/resource power from the Astrology series
of powers created by bunnythor.  I changed the Flare.  I created the
Wild.  The Super was bunnythor's Wild.  Bunnythor's Super dealt with
Lucre, but Sagittarius is not a Lucre power.  I also changed the Pro
Pulsar from 7 to 8 tokens.  Sagittarius is not that much different
than Zombie, but there are some poignant differences, such as unlike
Zombie, Sagittarius as an ally is immune to Fungus and Vampire.
However, Sagittarius tokens are vulnerable as a main player.  Nixon is
also a similar power, of which Sagittarius is probably better.

Commentary from bunnythor:  I thought the game needed more ally
powers. This is one my group really likes to play. This power is full
of goodies, but be careful! Often, players get so greedy for defensive
ally cards that they forget to ally offensively every now and again,
and wind up behind on bases. Also, Sagittarius gets so many goodies
that other players often don't invite him except when desperate.
Checks and balances.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Sagittarius
Hadsil <forumite@[EMAI  2008-03-06 11:36:53 

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tan12V112 Tue May 13 15:29:03 CDT 2008.