ROOKIE Infinity
Takes Back Game Actions
You have the power of inexperience. Once per challenge, you may take
back any one game action that you did regardless of how long ago you
did it provided it was in the same challenge. Other players may not
take back any reactions they may have done. For example, if you play
a Flare but it gets zapped, you may put it back into your hand for use
in another challenge, but the Flare Zap remains discarded. Perhaps as
an ally you decide to take back your tokens after cards are revealed,
unless forced by Magnet or Glue. You cannot take back any action that
is mandatory. For example, as offensive player, you cannot take back
your tokens after cards are revealed since committing tokens is
mandatory. Even though the number you commit is voluntary, you still
may not take back any tokens since it involved a mandatory procedure.
In multi-power games, you may take back the use of another power after
cards are revealed such as with Calculator or Mirror.
HISTORY: The Rookies only recently developed space travel and thus are
inexperienced in knowing how things work in the cosmos. When they
realize they made a mistake, they call for a do-over to make things
right. While this does cause complications for everyone else, they
ask for understanding and say they are just learning. They promise
that next time they will do things correctly. However, the Rookies
know how to take advantage of always looking for new next times.
FLARE
Phase 8
Wild: As main player, you may take back your Challenge Card after
cards are revealed and play another one, still subject to applicable
powers.
Infinity
Super: You may take back a game action that was mandatory in addition
to using your power as normal. Replace that action with a new one.
PULSAR
Infinity
Con: When Rookie takes back an action, you may take back your action
you did in response or that prompted Rookie to take back his action.
Infinity
Pro: You may take back a second action in a challenge.
Eon/Avalon:
Power
No Changes
Flare
Super: You may instead take back an action for a mandatory procedure.
Pulsar
No Changes
Experience Level: Expert
Cosmic Monopoly
Power as is. Power functions for your entire turn when it is your
turn. You cannot take back your dice roll for movement since that is
mandatory. You can take back a decision to purchase buildings. In
long version, for purposes of play you cannot take back your decision
to have challenged a property despite that being voluntary, but you
can take back the number of cosmic tokens you committed to a minimum
of 1. On your turn in long version, you get one take back total for
your Monopoly turn and any property challenge total. In long version,
you can only take back a building purchase decision you were entitled
to make. If another player forced you because you share a property in
which he has a monopoly, your only other option is to give up your
share as per the rules if you want to take back that decision.
Commentary: This is a rules power from Matt Stone's set where it is
called Glitch. This is a fun power. As discussed with Murphy, in
friendly games players are allowed to undo mistakes. Rookie is a
parody of this. There are many actions Rookie can legally take back.
It's fun to figure them out. Played well, Rookie can be a powerhouse.
Gerald Katz
Don't forget to tip the Butler!


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