REINCARNATOR Interphase
Uses Power Not In Game
You have the power of reincarnation. When you fail to make a deal or
lose a challenge as a main player or ally, you must reincarnate. Just
before the next challenge begins, draw a new Alien Power card at
random from those not in use. If you draw a power that affects set-up
or a power that is illegal to use with one already in the game,
discard and draw again. You become the new alien and use its power
until you are forced to reincarnate again, drawing a new power. You
keep the Reincarnator along with the new card you draw. If you face a
player who can copy your power, he copies only your current
incarnation and must reincarnate himself if he mimics your power and
loses the challenge.
HISTORY: Having conquered the fear of death, the Reincarnators rejoice
with the passing of each of their kind. Feeling kinship with all life
forms, they know that those who die will soon be born again in an
endless cycle.
FLARE
Interphase
Wild: You may force all players (including yourself) to reincarnate,
discarding Alien Power Cards, and drawing new ones. Discard powers
that only affect game set-up and powers that cannot be used together,
and draw again.
Phase 9
Super: You need not reincarnate when you lose a challenge or fail to
make a deal.
PULSAR
Interphase
Con: If Reincarnator was a main player or ally, he reincarnates
regardless of whether he won or lost.
Interphase
Pro: Regardless of whether you won or lost in the challenge, you may
discard your Reincarnator power and keep your incarnation. This card
then becomes the Pulsar Card for that power.
Eon/Avalon:
No Changes
Experience Rating: Advanced
Cosmic Monopoly
When ever your Monopoly token goes to Jail, you reincarnate. If your
current power incarnation is one where your Monopoly token would not
go to Jail, follow the instructions for that power then reincarnate
anyway. In long version, you also only reincarnate upon your Monopoly
token going to Jail, not losing a challenged property. Players whose
power copy yours still risk reincarnation upon losing a challenged
property.
Commentary: This is a meta-power. This is a fun power to play for the
variety it provides. The downside to this power is its Wild Flare. I
like it, and I don't like it. A player uses it when he no longer
likes his power or is desperate to get rid of another player's power.
A player doesn't use it when he really likes his power. Though
naturally I prefer the choice in using it, when someone else plays it
I'm usually very annoyed. Once in a while relieved but mostly annoyed
(the good annoying).
Gerald Katz
Don't forget to tip the Butler!


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