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Power Of The Day -- Raider

by Hadsil <forumite@[EMAIL PROTECTED] > Feb 19, 2008 at 11:38 AM

RAIDER				Phase 7

Ransoms Cone To Attacker

You have the power to hijack. As the defensive player in a challenge
in which you have tokens involved, before cards are played, you may
take the cone and ransom it off to your attacker.  You may demand a
base, cards, or anything else possible under rules for making a deal.
If he agrees, return the cone and conclude the challenge.  If he does
not agree, all tokens on the cone return to bases, you and the
attacker each lose 3 tokens to the warp, and play passes.

FLARE

Infinity
Wild: You may secretly remove a player's tokens from a base and put
them in the warp without showing this card or discarding it, unless
caught.  If caught, you must lose a base instead and discard this
Flare.   You may only do this against one player on one base,
including Ancients.  If not caught, whenever the lost base is realized
or you lose this card, announce what you have done at no penalty.

Phase 7
Super: If the attacker does not meet your demand, you win the
challenge.

PULSAR

Phase 7
Con: Play this card as main player against Raider before he decides to
hijack the cone.  If he does and you do not agree to his terms, you
still each lose three tokens but the challenge continues.

Phase 7
Pro: If your terms are accepted, the challenge ends.  The offensive
player may continue his turn, if applicable.

Eon/Avalon:

Power

No Changes

Flare

Wild: Flare can be used multiple times for different players' tokens.

Pulsar

No Changes

Experience Rating: Advanced

Cosmic Monopoly

Long version only.  When a player announces his intention to challenge
your property instead of paying you the rent due, you may offer to
reduce the rent by 25% (round up to the nearest $1).  If the player
accepts he pays you that amount, and there is no challenge.  If the
player does not accept, the challenge commences.  If you win, the
penalty is 100%, thus the losing offensive player must now pay you
twice the rent.  If you share this property, you collect the full 100%
penalty.

Commentary: This is a rules power from Matt Stone's set.  This is an
ok power, but it is very limited in use.  That is, only when you are
defensive player.  Still, it can be an effective tool.  If you "just
know" you will lose the challenge or the offensive player has too many
foreign bases, in your opinion, you can ask for an outrageous demand
to prevent the loss of the base at a cost of three tokens.  If your
demand is accepted anyway, at least you get something out of it.  For
some people, Raider might be considered an inferior Wrack.  The Con
Pulsar is to give Raider an incentive not to be so outrageous in his
demand.  The Wild Flare is homage to Eon Wild Butler.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Raider
Hadsil <forumite@[EMAI  2008-02-19 11:38:01 

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tan12V112 Tue May 13 6:34:27 CDT 2008.