PUNISHER Phase 7
Threatens Dire Consequences
You have the power to punish. As a main player in a challenge, before
cards are played you may say to your opponent, "If you play an Attack
Card of value X or greater, I will put one of your tokens in the
warp," where X is the value of any Attack Card in your hand or 10 if
you have no Attack Cards. If your opponent does play such a card,
after the challenge is over, take a token from any of his bases and
put it in the warp. After the challenge you must show the card from
your hand to your opponent.
FLARE
Phase 8
Wild: As main player, if your opponent played an Attack Card higher
than 15 and won, throw all of his tokens that were in the challenge
into the warp.
Phase 7, 8
Super: You may increase the punishment to 4 tokens. You may play this
card after Challenge Cards are revealed.
PULSAR
Phase 7
Con: If Punisher takes your only token on a base, you may instead have
him look through your hand and take any card, except this one.
Phase 7
Pro: In addition to the token, you may threaten to look through your
opponent's hand and take any card you want.
Eon/Avalon:
Power
No Changes
Flare
Super: You may threaten to put two tokens into the warp.
Pulsar
No Changes
Experience Rating: Novice
Cosmic Monopoly
Before another player rolls dice for movement, roll an equal number of
dice that player would roll. If the player rolls higher than that
number, he has an immediate debt to you of $50.
Commentary: This is a rules power from Matt Stone's set. The power
may not look like much, but over time it is effective. It can be as
annoying as Assassin. Though the power can be used as a threat for
your opponent to play a lower card, you can also just be mean with it
if you have a negative Attack card, for example, and your opponent
can't help but play a higher Attack Card, unless he plays a Compromise
instead.
Gerald Katz
Don't forget to tip the Butler!


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