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Power Of The Day -- Prophet

by Hadsil <forumite@[EMAIL PROTECTED] > Feb 7, 2008 at 05:07 PM

PROPHET				Phase 6

Predicts Challenge Winner

You have the power to predict.  If you are not involved in a
challenge, you may predict aloud before cards are played which main
player will win.  A deal counts as a win.  If you are correct, you
gain a base anywhere.  If you are not correct, the winner selects any
two of your tokens and sends them to the warp.

HISTORY: Declaring themselves to be omniscient, the Prophets set forth
into the promised vacuum of space to seek a new home in the
interstellar wilderness.  Are these Prophets false?  Only the Eons
will judge.

FLARE

Phase 6
Wild: Before cards are played, write down how many Compromise Cards
will be played.  If your prediction is correct, each other player must
lose one token to the warp.

Phase 7
Super: You may predict after cards are played, but before they are
revealed.

PULSAR

Phase 8
Con: If Prophet predicted incorrectly, he loses a third token.  He
chooses the token.

Phase 8
Pro: If you predicted incorrectly, you choose the tokens you lose.

Eon/Avalon:

No Changes

Experience Rating: Advanced

Cosmic Monopoly

Long version only.  If you predict correctly, place 1-4 cosmic tokens
onto any property you do not currently own and gain ownership.  This
can be a property not owned by anyone; take the title deed card.  It
can be a property already owned, in which case you share the
property.

Commentary: This is a rules power.  I do not like this power.  While
it's great to gain a base, it's not unheard of for the player you
predict to win, even when you "just know" he will win, to lose the
challenge on purpose to prevent you from gaining a base.  Even so, I
don't mind the two token loss for predicting incorrectly.  What I do
mind is that someone else chooses the tokens.  As the game progresses
and your tokens are spread out you will lose a base, sometimes two.
That's just too high a price for me.  Better if the Prophet player
chose the tokens for my taste.  So what happens in a game I played
with Prophet in it?  At game set-up, if you pass on a power dealt to
you, you give it to another player to  keep, possibly.  I passed
Prophet.  The player decided to keep it.  He won the game because of
it.  @[EMAIL PROTECTED]
  Still, I will continue to pass Prophet.  I am
unwilling to pay the price.   If for some reason I have to play it, I
will make some predictions.  Better to use it than have no power at
all, and you get a better reward for predicting correctly than
Skeptic.

Anyway, a question arises as to what happens when Prophet predicts,
both main players play Compromise Cards, and a deal is not made.
Since the predicted winner didn't win, Prophet loses tokens, but who
chooses the tokens?  General consensus is that the other main player
chooses the tokens anyway.  However, I interpret the power that the
winner has to choose the tokens.  Since there is no winner, no one
chooses the tokens.  Since this is not a common occurrence, I don't
find Prophet becomes too powerful because of it.  Besides, considering
how I feel about Prophet, the power could use a break.  I believe,
though, that the official word is that the other main player chooses
the tokens anyway.

Gerald Katz
Don't forget to tip the Butler!




 1 Posts in Topic:
Power Of The Day -- Prophet
Hadsil <forumite@[EMAI  2008-02-07 17:07:41 

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tan12V112 Thu May 15 6:59:32 CDT 2008.