Rich Hutnik wrote:
>Anyhow, out of development of Near Chess came the question about how
>pieces following Near Chess rules would do against those following
>normal chess rules. To answer this question, Near vs Normal Chess
>was created to pit pieces following Near Chess rules against those
>following normal chess rules.
>Game is won on checkmate,
Why? Nearchess is won by king capture instead of checkmate
(which implies that a king can move into check, and indeed
may have to do so in what would otherwise be a stalemate).
Why apply the normal chess rule to both sides?
BTW, Rule three of Near Chess contains an error.
"3. Game is won by capturing the opponent's king, rather
than checkmating it. This eliminates stalemate."
The above should be "This eliminates most stalemates."
It is possible to create a position where a player has
no legal move even if the king is allowed to move into
check. It isn't likely to come about in normal play,
but it is possible.
(Best viewed with non-pro****tional
Monospace font such as Courier)
NEAR CHESS STALEMATE #1
- - - - - k B K
- - - - - P R P
- - - - - - P -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
(White to move)
NEAR CHESS STALEMATE #2
- - - - k B R K
- - - - P - P P
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
(White to move)
NEAR CHESS STALEMATE #3
- - - - k B Q K
- - - - P P P P
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
(White to move)
NEAR CHESS STALEMATE #4
- - - - n - N K
- - - - P k P R
- - - - - P - P
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
(White to move)
--
Guy Macon
<http://www.guymacon.com/>


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