Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Abstract (perfect information, pure strategy) > Re: Is Hera****...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 28 of 39 Topic 633 of 669
Post > Topic >>

Re: Is Hera****ian (aka Calvinball) Chess possible?

by Rich Hutnik <richardhutnik@[EMAIL PROTECTED] > Apr 12, 2008 at 10:08 PM

On Apr 8, 5:52 am, Harald Korneliussen <vinterm...@[EMAIL PROTECTED]
> wrote:
> I still don't get it.
>
> Look, a game is a tree*, right? The root is the initial position,
> below it one node for each possible starting move, one below each of
> these for the possible replies. At the bottom of the tree (trees grow
> downwards in CS and math) are the end nodes, which you can label "win"
> and "loss". Or "tie", "draw", "both lose", "both win", "win but your
> opponent doesn't lose", if you really want to.

The question of Hera****ian/Calvinball doesn't have to do with
positions that can arise, but the number of rules variants a game can
have.  The Hera****ian/Calvinball question asks whether or not the
number of variants a game can have is finite or infinite.  Extend this
further, and it would apply to all games, or even all rules for
systems.   That is the question.

> The thing is, since we are talking _abstract_ games here, what really
> matters is the shape of this tree. Whether you describe the game in
> terms of moving pieces, connections, capturing, or changing rules, all
> that is just flavour. Far from unim****tant, but nonetheless it's the
> tree that makes the game.

It depends on the flavour.  Shape and colors of the pieces is
irrelevant, unless such shape or coloring would have an impact on how
the state of a game changes.

> Moreover, observe that from any position in a game tree, there's a
> complete game that starts right there. All games are already a vast
> collection of subgames. Even for a game with a comparatively modest
> tree such as Chess, it is already the case that you never play the
> same game twice.
>
> So what exactly are you trying to achieve?

How does one know that there an an infinite number of moves in Chess?
Or, I should phrase that, an infinite number of MEANINGFUL moves.  And
people can play the same game twice, as in fool's mate.  Checkmate
causes a game to end.  The question isn't an attempt to achieve
anything, but a question dealing with the nature of variants.

> Are you trying to make chess into a game which has a theoretically
> infinite number of moves at one point in the tree? There are many such
> games, like Eleusis and Mind Ninja, but it is neither necessary nor
> sufficient to save the game from being solved, or even giving humans
> the advantage. It won't get it on TV either.

The question looks at the parameters to variants, and whether or not
an infinite number can exist.

> When I play abstracts rather than CCGs, it's not because they are more
> varied, but because the variation I find there (indeed, the variation
> in the ways a single good game can play out) is of a more interesting
> kind. I suspect other abstract players feel that way too, especially
> those of the traditional abstracts, so I don't see Hera****an Chess
> conquering the world any time soon.

I doubt Hera****ian Chess could ever be played, or even be able to be
defined as to make sure that players would never play the same game
twice. But, if one is working with Chess Variants, then the issue does
arise that if the number of variants is finite, then you can have a
classification system in place that could capture them all, and even
simplify, and perhaps bridge them.

- Rich
 




 39 Posts in Topic:
Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-07 07:55:10 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Guy Macon <http://www.  2008-04-07 17:02:21 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-07 10:29:35 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Guy Macon <http://www.  2008-04-07 21:13:22 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-07 14:32:30 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-07 18:40:08 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-07 18:41:36 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Harald Korneliussen <v  2008-04-08 02:52:14 
Re: Is Heraclitian (aka Calvinball) Chess possible?
"Wlodzimierz Holszty  2008-04-08 18:40:16 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Simon Smith <simon_smi  2008-04-10 21:41:57 
Re: Is Heraclitian (aka Calvinball) Chess possible?
"Wlodzimierz Holszty  2008-04-08 19:19:40 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-09 08:30:39 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-09 10:48:53 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-09 19:52:40 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-10 06:37:15 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-10 09:20:24 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-10 09:25:59 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-10 09:58:20 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-10 11:40:47 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-10 11:45:17 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-10 16:53:17 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-10 17:00:33 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-10 17:57:47 
Re: Is Heraclitian (aka Calvinball) Chess possible?
richardhutnik@[EMAIL PROT  2008-04-10 18:06:22 
Is Calvinball Chess possible?
Guy Macon <http://www.  2008-04-11 10:36:26 
Re: Is Calvinball Chess possible?
Quadibloc <jsavard@[EM  2008-04-11 05:54:04 
Re: Is Calvinball Chess possible?
Rich Hutnik <richardhu  2008-04-12 22:00:55 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Rich Hutnik <richardhu  2008-04-12 22:08:30 
Re: Is Heraclitian (aka Calvinball) Chess possible?
Quadibloc <jsavard@[EM  2008-04-15 12:53:12 
Are the number of variants to chess of Aleph nature or not? (was
Rich Hutnik <richardhu  2008-04-16 13:58:44 
Re: Are the number of variants to chess of Aleph nature or not?
Guy Macon <http://www.  2008-04-16 22:48:49 
Re: Are the number of variants to chess of Aleph nature or not?
David Richerby <davidr  2008-04-17 11:56:15 
Re: Are the number of variants to chess of Aleph nature or not?
William Hughes <wpihug  2008-04-16 15:42:27 
Re: Are the number of variants to chess of Aleph nature or not?
Quadibloc <jsavard@[EM  2008-04-16 18:58:13 
Re: Are the number of variants to chess of Aleph nature or not?
jsavard@[EMAIL PROTECTED]  2008-04-17 03:40:18 
Re: Are the number of variants to chess of Aleph nature or not?
David Richerby <davidr  2008-04-17 11:58:13 
Re: Are the number of variants to chess of Aleph nature or not?
Ed Murphy <emurphy42@[  2008-04-18 06:31:26 
Re: Are the number of variants to chess of Aleph nature or not?
David Richerby <davidr  2008-04-18 16:28:23 
Re: Are the number of variants to chess of Aleph nature or not?
Rich Hutnik <richardhu  2008-04-17 22:43:40 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri Jul 25 0:13:34 CDT 2008.