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Gaming > Abstract (perfect information, pure strategy) > Re: yet *anothe...
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Re: yet *another* game on a torus. I hope to goodness this isn't as

by steere_mark@[EMAIL PROTECTED] Feb 12, 2008 at 06:25 PM

On Feb 11, 7:56 pm, Bill Taylor <w.tay...@[EMAIL PROTECTED]
>
wrote:
> > If either player forms a helix (either R- or L-) with his stones, he
> > instantaneously wins.
>
> That game's OK, but it falls down on one of the criteria
> we have been chasing after, for connection games.
>
> Namely, the criterion of Win/Loss complementarity.
> That is; that to permanently prevent one's opponent
> from making a winning position, is EQUIVALENT to
> making one of one's own.
>

Jeez, don't be so dismissive.
 




 6 Posts in Topic:
yet *another* game on a torus. I hope to goodness this isn't as
nickobento@[EMAIL PROTECT  2008-02-11 09:48:34 
Re: yet *another* game on a torus. I hope to goodness this isn't
Bill Taylor <w.taylor@  2008-02-11 19:56:43 
Re: yet *another* game on a torus. I hope to goodness this isn't
nickobento@[EMAIL PROTECT  2008-02-11 20:59:33 
Re: yet *another* game on a torus. I hope to goodness this isn't
steere_mark@[EMAIL PROTEC  2008-02-12 18:21:30 
Re: yet *another* game on a torus. I hope to goodness this isn't
steere_mark@[EMAIL PROTEC  2008-02-12 18:25:11 
Re: yet *another* game on a torus. I hope to goodness this isn't
Harald Korneliussen <v  2008-02-15 02:42:59 

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tan12V112 Sat Jul 26 7:56:12 CDT 2008.