On Feb 11, 10:56 pm, Bill Taylor <w.tay...@[EMAIL PROTECTED]
>
wrote:
> > If either player forms a helix (either R- or L-) with his stones, he
> > instantaneously wins.
>
> That game's OK, but it falls down on one of the criteria
> we have been chasing after, for connection games.
>
> Namely, the criterion of Win/Loss complementarity.
> That is; that to permanently prevent one's opponent
> from making a winning position, is EQUIVALENT to
> making one of one's own.
>
> Or alternatively written; if the board is completely filled
> with stones, then exactly one person must have won,
> regardless of the order in which the stones were played.
>
> i.e. again; the winning criteria are STATIC rather than DYNAMIC.
>
> Games without this feature, such as your own,
> may still be very playable, but are much more in the nature
> of "race games", wherein both can achieve a victory position,
> but whoever does it first, wins. There is nothing wrong with this,
> but it is just not usually considered as part of the Connection
> game tradition.
>
> -- Bill Taylor
>
> Changing your mind because of emotion - that is faith.
> Changing your mind because of thinking - that is philosophy.
> Changing your mind because of facts - that is science.
yeah, I know it's not for the purist. But I really like race games,
so I'm sticking with it.


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