ok, middle of the night, and I woke up with this variant in my head.
I hope it's right:
played on a standard hex rhombus, wrapped into a torus. players own
pairs of edges as in normal hex.
player 1 wins if a NS loop forms
player 2 wins if an EW loop forms
if a helix of either color forms, the winner is the player whose edges
intersect most with the helix.
so this is very similar to the games we've been discussing, but the
goals are a bit easier to state. i hope I'm not repeating something
someone has already said. looks to be YMMV.
let's call it Wrex. For wrapped hex.