On Feb 3, 8:46 pm, Bill Taylor <w.tay...@[EMAIL PROTECTED]
> wrote:
>
> ... it might be about time to release into the wild,
> a new game of my composing...
>
> ... we need to
> sort out the rules for the resolution of local "cross-cuts"
> or "stymies", as they have variously been called.
> There are already a number of ways of resolving this problem...
>
.
> Quadrex style: the 4th point of such a square, O X , is
> automatically filled with the color of the pair;
>
Haphazard chain reaction mechanism. Automatically generates multiple
moves per turn. Dismissed.
>
> Crossway style: the 4th point may not be filled, and diagonal
> connections automatically count.
>
Oh, that's right. Your game depends on my game, Crossway, as the only
reasonable way to resolve your game's little problem.
>
> Quax style: diagonal lines connecting opposite points
> with their color may be played, using up a turn;
>
Multi move type game that requires the balancing of little, colored
toothpicks on top of the stones. Dismissed.
> Swapway style(not public as yet): when a cross-cut square
> is formed, a player may swap two stones so as
> to make it parallel colors. This might be done
> (i) by the player moving, (seems to be bad); or
> (ii) by the next player to move, before his move, (better);
> (iii) by either player, but takes up a whole turn, (not tried).
>
Wow. You've really outdone yourself with the "switcheroo". I'll bet
you could come up with something even more ***bersome if you really
put your mind to it. Dismissed.
>
> Doubtless there are other ways of dealing with cross-cuts,
> that we have not considered yet
>
Dismissed.


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