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Gaming > Abstract (perfect information, pure strategy) > Re: N.Z. (a new...
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Re: N.Z. (a new toroidal connection game)

by "marksteere@[EMAIL PROTECTED] " <marksteere@[EMAIL PROTECTED] > Feb 10, 2008 at 08:10 PM

On Feb 3, 8:46 pm, Bill Taylor <w.tay...@[EMAIL PROTECTED]
> wrote:
>
> ... it might be about time to release into the wild,
>  a new game of my composing...
>
> ... we need to
> sort out the rules for the resolution of local "cross-cuts"
> or "stymies", as they have variously been called.
> There are already a number of ways of resolving this problem...
>                                                                         
   .
> Quadrex style:  the 4th point of such a square,  O X ,  is
> automatically filled with the color of the pair;
>

Haphazard chain reaction mechanism.  Automatically generates multiple
moves per turn.  Dismissed.

>
> Crossway style: the 4th point may not be filled, and diagonal
> connections automatically count.
>

Oh, that's right.  Your game depends on my game, Crossway, as the only
reasonable way to resolve your game's little problem.

>
> Quax style:  diagonal lines connecting opposite points
>                     with their color may be played, using up a turn;
>

Multi move type game that requires the balancing of little, colored
toothpicks on top of the stones.  Dismissed.

> Swapway style(not public as yet): when a cross-cut square
>                   is formed, a player may swap two stones so as
>                   to make it parallel colors.  This might be done
>    (i) by the player moving,  (seems to be bad); or
>    (ii) by the next player to move, before his move, (better);
>   (iii) by either player, but takes up a whole turn, (not tried).
>

Wow.  You've really outdone yourself with the "switcheroo".  I'll bet
you could come up with something even more ***bersome if you really
put your mind to it.  Dismissed.

>
> Doubtless there are other ways of dealing with cross-cuts,
> that we have not considered yet
>

Dismissed.
 




 5 Posts in Topic:
N.Z. (a new toroidal connection game)
Bill Taylor <w.taylor@  2008-02-03 20:46:27 
Re: N.Z. (a new toroidal connection game)
"marksteere@[EMAIL P  2008-02-03 21:12:40 
Re: N.Z. (a new toroidal connection game)
"marksteere@[EMAIL P  2008-02-04 07:14:37 
Re: N.Z. (a new toroidal connection game)
Bill Taylor <w.taylor@  2008-02-06 20:06:32 
Re: N.Z. (a new toroidal connection game)
"marksteere@[EMAIL P  2008-02-10 20:10:19 

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tan12V112 Fri Jul 25 19:56:26 CDT 2008.