> > So there it is - the first (?) fully operational torus style
> > connection game.
>
> The question mark is well placed. As far as announcements here on
> rec.games.abstract are concerned I beat you by an hour and a half.
So it seems that having gone off half cocked, and shot his bolt,
Mark Steere has implicitly admitted my claim after all! ;-)
But who cares about priority. (other than Mark...)
> > OC it would be possible to play a similar game on
> > a hexagonal-gridded torus, but it would not be able
> > to have isom****phically tasked winning criteria -
> Why not? I'm trying to figure out why you would have said that.
So am I ! It seems I have gone off half-cocked, at least with this
random comment. I must have been thinking of something
particular that turned out to be not so general.
There's no obvious reason why, in fact, there shouldn't be
such a game, (locally hex, toroidal, equi-tasked), and
in fact I have constructed one in a parallel post, though
it's not (yet) especially satisfactory.
I still claim, however, a game of extreme cuteness and
considerable "naturalness", with my "N.Z."
N = North and Northwest; Z = eaZt and northeaZt.
N = Negative slope; Z = poZitive slope.
NZ = New Zealand. YAY!
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* * *---* N.Z. graph theory is... SELF-COMPLEMENTARY !
| \ | / <-------------------~~~~~~~~~~~~~~~~~~~~~
| \ | / (Who else would compliment us...?)
| \ | /
* * *---* Bill Taylor
W.Taylor@[EMAIL PROTECTED]


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