On Feb 4, 11:29 pm, nickobe...@[EMAIL PROTECTED]
wrote:
> I don't have a solution to the given problem, but I think I can offer
> a variant of Mind Ninja that encourages patterns with only the
> properties you want, whatever they may be. The process might be too
> ***bersome for enjoyable play, but it maybe it will inspire something
> better from one of you. Let's say we'd like to play a variant of Mind
> Ninja which encourages only YMMV patterns. You could set it up like
> this:
>
> Any time after the pattern has been proposed but before the game is
> over, the player who *did not* propose the pattern can set up a
> position on a separate board which demonstrates that the proposed
> pattern is not YMMV. In this case, he would have to set up a
> completely filled board which either contains the both pattern and
> it's putative complement, or doesn't contain the pattern or the
> complement at all. If he can do so, he instantaneously wins. Now the
> pattern proposer has clear incentive to propose only YMMV patterns.
>
> I think you would need some other rules tweaks to actually play this
> (like for example you'd have to make sure that you'd be able to
> actually define the complement for the proposed pattern first), but
> the tweaks might not be so hard to come up with, and anyway you get
> the idea.
>
> Nick
Possible refinement of the idea I gave above, which does away with the
extra board. Haven't thought this through, but here it is anyway.
Any time after the pattern has been proposed but before the game is
over, the player who did not propose the pattern may stop the game,
and fill in the rest of the board by himself. If by so doing he
demonstrates that the given pattern is not YMMV, he instantly wins.
If he fills in the rest of board but fails to demonstrate that the
pattern is not YMMV, he instantly loses.


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