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Gaming > Abstract (perfect information, pure strategy) > Re: Helix
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Re: Helix

by "marksteere@[EMAIL PROTECTED] " <marksteere@[EMAIL PROTECTED] > Feb 3, 2008 at 10:27 PM

Helix rules:

Start with an initially empty hexagonally tessellated surface of a
torus.

Winning conditions for Black: Form a right handed helical loop or any
closed loop surrounding the circular axis of the torus except for a
left handed helical loop.

Winning conditions for White: Form a left handed helical loop or any
closed loop surrounding the linear axis of the torus except for a
right handed helical loop.
 




 5 Posts in Topic:
Helix
"marksteere@[EMAIL P  2008-02-03 22:25:44 
Re: Helix
"marksteere@[EMAIL P  2008-02-03 22:27:18 
Re: Helix
torbenm@[EMAIL PROTECTED]  2008-02-06 10:27:03 
Re: Helix
nickobento@[EMAIL PROTECT  2008-02-05 19:25:07 
Re: Helix
"marksteere@[EMAIL P  2008-02-06 07:12:41 

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tan12V112 Sat Jul 26 7:57:48 CDT 2008.