This is a variant of Mark Steere's new game "Atoll".
Atoll is played on a board with internal hex-connections,
and globally square, divided into 8 equal(-ish) half-sides.
The winning criterion is almost identical to that of "Y",
except that the Y criterion is specifically adapted to
figures with an ODD number of sides, (Y has 3, but
variants with 5, 7 etc are simple). Atoll, however,
is specifically adapted to boards with an EVEN number.
Mark is to be strongly congratulated on discovering
the natural criterion for even-sided boards!
However, having noticed that, it is perhaps most natural
to get away from Atoll's square-shaped board, and move
on to the new game, with its globally hex shape, being
a natural complement to its local hex connectivity.
Thus, I propose "HEXATOLL", which is essentially just
Atoll played on a hexagonal board.
Here is the board, with starting regions around the rim:
| 1 x x o o
| 2 o . . . . . x
| 3 o . . . . . . x
| 4 x . . . . . . . o
| 5 x . . . . . . . . o
| 6 . . . . . . . . .
| 7 o . . . . . . . . x
| 8 o . . . . . . . x
| 9 x . . . . . . o
| 10 x . . . . . o
| 11 o o x x
(Apologies for the screwy ascii graphics.)
Obviously it can generalise to larger boards.
As before, each player must try to connect one of
his own rim regions with a directly opposite one.
As before, there would be a swap (PIE) rule.
As before, the game is win-loss complementary,
and iso-tasking.
Cheers! Bill
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Bill Taylor W.Taylor@[EMAIL PROTECTED]
CHESS:- game of kings
G0:- king of games
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