On 6 Jul 2008 11:0:59 +0000, "Angus Manwaring" wrote:
> On 03-Jul-08 20:18:54, Seppo said
> >On 2 Jul 2008 20:40:3 +0000, "Angus Manwaring" wrote:
>
> >> On 30-Jun-08 09:52:19, Seppo said
> >> >On 29 Jun 2008 14:8:50 +0000, "Angus Manwaring" wrote:
>
> >> >You know, not all people have played Dungeon Master :)
> >>
> >> Then they should do! :)
>
> >Even if they are not into this dungeons and
> >dragons' stuff? :)
>
> Well, okay... that could possibly be a problem, but if there was an
> exception for these people, I would honestly suggest that Dungeon Master
> is it.
>
> If its a game you've avoided Seppo, I really think you should give it a
> try, IMHO, its a beautifully designed playing experience. The graphics
> were in some ways (arguably) surpassed by games like Eye of the Beholder
> and Crystal Dragon, but for my money these games and others did not
match
> the design and absorbtion offered by Dungeon Master.
>
> Really! :)
The problem is that I am really more into Science
Fiction. Because of this, games like Xenomorph
(and Hired Guns) are more interesting than games
like Dungeon Master and Eye of the Beholder.
Having said that, I might give DM a go sometime
in the future.
> >> If we call the big level under ths ****p (with the barriers and no
> >> furniture - or anything much, actually) Level 1, I have made it to
Level
> >> 4. 2, and 3 I didn't find very inspiring, and although I got killed
on
> >> Level 4 by some bipedal aliens fairly quickly, I'm not sure the game
is
> >> really for me.
>
> >Why?
>
> In essence, the routines are there, you can move around, you can kill
> aliens, and find pass cards for doors etc - but there just doesn't seem
to
> be any real inspiration to it. Where's the fun factor - okay,as an
explore
> 'em up maybe, but even there its a bit on the tedious side.
I agree.
> I've got down to what I'm calling Level 5, under the cable shaft level.
> and one more down after that. Lots of glass walls locked "lab doors" and
> sentinel robots.
>
> Its fairly dull IMO.
Understood.
> >But the sidestepping in Xenomorph is next to useless, as
> >you cannot use the keyboard for that (or can you?).
>
> Not to my knowledge, but there's always the mouse.
Yeah, but that is IMHO a bit clumsy method to move.
> >The red one? I tried inserting that to ****p's computer
> >but nothing happened. Maybe it works on later levels?
>
> I found an anti-matter "twig" by the way.
You mean one of those things you have to
replace on your ****p?
> Fireforce.
>
> >>
> >> I don't think I really clicked with the game when I tried the
coverdisk on
> >> the One around '92, but I'm happy to give it a go if you rate it.
>
> >You seem to be a hard man to please :)
>
> :) Maybe. I just remember on the coverdisk, entering areas and getting
> killed without there being much I could do about it, it may have been a
> cutdown coverdisk, or my cutdown arcade skills.
You were propably just playing the game the
wrong way.
> >In Fireforce, you control a commando soldier who
> >has to complete number of missions against a
> >tight time limit. Unlike in ordinary shoot'em up
> >you get to choose your ordnance before the
> >mission - the choices you make can have a
> >clear effect to the outcome. Because of
> >their weight you can carry only certain amount
> >of equipment - so if you go in with guns blazing
> >you'll be without ammo very quickly.
>
> Well, I'm game to give it a go, if you want to kick it off.
I guess can cut'n'paste this text I wrote here to
a separate thread. Do you want to start it right
away?
> >While waiting for Bored to fix the save game
> >in slave, you can try out the four first missions
> >which can be chosen from the beginning. I have
> >only completed the first, and it was a tough
> >one - though nothing the budding John Rambo
> >in you could not handle :)
>
> Hmmm....... I think I'm being ridiculed. ;)
No, that is just your imagination running
wild :)
Bye,
Seppo


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