On 03-Jul-08 20:18:54, Seppo said
>On 2 Jul 2008 20:40:3 +0000, "Angus Manwaring" wrote:
>> On 30-Jun-08 09:52:19, Seppo said
>> >On 29 Jun 2008 14:8:50 +0000, "Angus Manwaring" wrote:
>> >You know, not all people have played Dungeon Master :)
>>
>> Then they should do! :)
>Even if they are not into this dungeons and
>dragons' stuff? :)
Well, okay... that could possibly be a problem, but if there was an
exception for these people, I would honestly suggest that Dungeon Master
is it.
If its a game you've avoided Seppo, I really think you should give it a
try, IMHO, its a beautifully designed playing experience. The graphics
were in some ways (arguably) surpassed by games like Eye of the Beholder
and Crystal Dragon, but for my money these games and others did not match
the design and absorbtion offered by Dungeon Master.
Really! :)
>>
>> That is your right, however, in Dungeon Master...... :)
>Yeah, yeah...may I kindly remind you that we are
>playing a game called Xenomorph now? :)
Oh yeah, sorry. :)
>>
>> If we call the big level under ths ****p (with the barriers and no
>> furniture - or anything much, actually) Level 1, I have made it to
Level
>> 4. 2, and 3 I didn't find very inspiring, and although I got killed on
>> Level 4 by some bipedal aliens fairly quickly, I'm not sure the game is
>> really for me.
>Why?
In essence, the routines are there, you can move around, you can kill
aliens, and find pass cards for doors etc - but there just doesn't seem to
be any real inspiration to it. Where's the fun factor - okay,as an explore
'em up maybe, but even there its a bit on the tedious side.
>>
>> In short, I'm not very impressed so far. :)
>Well, to tell you the truth, neither am I. It started ok but
>after the first excitement there is very little to discover
>for a long time.
Yeah.
I've got down to what I'm calling Level 5, under the cable shaft level.
and one more down after that. Lots of glass walls locked "lab doors" and
sentinel robots.
Its fairly dull IMO.
>But the sidestepping in Xenomorph is next to useless, as
>you cannot use the keyboard for that (or can you?).
Not to my knowledge, but there's always the mouse.
>The red one? I tried inserting that to ****p's computer
>but nothing happened. Maybe it works on later levels?
I found an anti-matter "twig" by the way.
Fireforce.
>>
>> I don't think I really clicked with the game when I tried the coverdisk
on
>> the One around '92, but I'm happy to give it a go if you rate it.
>You seem to be a hard man to please :)
:) Maybe. I just remember on the coverdisk, entering areas and getting
killed without there being much I could do about it, it may have been a
cutdown coverdisk, or my cutdown arcade skills.
>In Fireforce, you control a commando soldier who
>has to complete number of missions against a
>tight time limit. Unlike in ordinary shoot'em up
>you get to choose your ordnance before the
>mission - the choices you make can have a
>clear effect to the outcome. Because of
>their weight you can carry only certain amount
>of equipment - so if you go in with guns blazing
>you'll be without ammo very quickly.
Well, I'm game to give it a go, if you want to kick it off.
>While waiting for Bored to fix the save game
>in slave, you can try out the four first missions
>which can be chosen from the beginning. I have
>only completed the first, and it was a tough
>one - though nothing the budding John Rambo
>in you could not handle :)
Hmmm....... I think I'm being ridiculed. ;)
All the best,
Angus Manwaring. (for e-mail remove
ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html


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