On 31 May 2008 17:20:24 +0000, "Angus Manwaring" wrote:
> On 27-May-08 19:19:33, Seppo said
> >On 27 May 2008 19:32:41 +0000, "Angus Manwaring" wrote:
>
> >> On 25-May-08 16:41:41, Seppo said
> >> >On 25 May 2008 0:4:27 +0000, "Angus Manwaring" wrote:
> >>
> >> >> Well, first of all I use autofire in Battle Squadron.
> >>
> >> >I assume this is offered by your joystick?
> >>
> >> That's right.
>
> >No such luxury in my trusty TAC-2 :)
>
> "Go tell the Spartans". ;)
Hmmm.... :)
> >Certainly not - my personal best is 85850,
> >which apparently is pathetic :)
>
> Or could be I'm some sort of Jedi.... Sam?
With two gl***** of wine you said?
Maybe I should try the same... :)
> >I tried those green lasers you recommend,
> >and seem quite effective. - the only problem
> >is that with screen full of enemies it does not
> >offer enough firepower to me.
>
> But mate, would anything? :)
In Battle Squadron, propably not :)
> Those criss-cross wavy trajectory laser might be more to your liking.
Just
> before being killed I once got a rear firing power-up, which was a
pretty
> useful addition.
Sounds good!
> >I usually die when trying to shoot down that
> >weapons uppgrade ****p - it is quite hard to
> >destroy and with all those projectiles flying
> >around I either die or miss the uppgrade.
>
> I get in as soon as possible and as close as I dare and pummel the git -
> only backing off when shots come straight for me, then getting in again
> and blasting. Undoubtedly autofire is an advantage, but aggression is
> essential.
I know (I basically do the same). But then you
have to wait for that uppgrade to change into
desired one while dodging all the enemy fire.
> >> >> >Speaking of SWIV, it is the game I have played mostly.
> >> >>> Yesterday I racked up a new personal record ( 513420 ).
> >>
> >> I have a puny score of 74270 in SWIV,
>
> >How far do you get in the game?
>
> Not far. :) Hmmm..... past some very big guns, some floating
spheres....
> erm....
Some small tips - try to avoid hitting the spheres that
detach from their ground base and float upwards
- they possess a nasty surprise which they deliver
if you hit them too many times. Also, use the
moments you are invulnerable (just after losing
life or after picking the ****eld (bubble) to your
benefit - you can destroy things just by moving
on top of them. Never use the ****eld as a smart
bomb - using it as a ****eld is much more beneficial.
> >>
> >> Really? It looks a lot less colourful to me, maybe just the sprites,
but
> >> it moves a whole lot faster and a bit smoother too, IMO.
>
> >Interesting - I feel the graphics in SWIV are
> >more '3D' and uses the colours better -
> >while in Battle Squadron the graphics feel more
> >cartooney (for example, the unrealistic looking
> >starfield in the very beginning). But I guess it is a
> >matter of taste.
>
> I'm not saying one is better, but I think Battle Squadron's are more cpu
> demanding, and I think it shows - could be completely wrong.
I think they are both using Amiga's resources to
the extreme. The amount of objects in the screen
without any slowdowns is just staggering.
> ICftD:
> >You are going in on 5th June, are you - or later in
> >the game? I did not had much trouble concering the
> >guardian ants - propably because I kept moving
> >and avoided situations where I could not escape.
>
> >Remember to map the nest so that if you die
> >and re-enter the nest you don't waste time
> >searching those same places again!
>
> Okay, I've managed it twice now. I didn't get completely out of the nest
> though, but I assume what I saw was the end game screen - very nice, and
> evidently their fears prove correct.
Congratulations! :)
You are right, you only need to get out from the
level where the queen resides and you win the
game.
Antheads, anyone? Ok, maybe later :)
Bye,
Seppo


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