1001 Webs wrote:
> On Mar 1, 4:33 pm, "Ryan P." <rpa...@[EMAIL PROTECTED]
>
> wrote:
>> 1001 Webs wrote:
>>> I've read that it would take a huge amount of money just to hire the
>>> lawyers needed to sue (or come to terms with) just about any other
>>> hardware/software manufacturer in the games industry.
>> .
>> .
>> That was allegedly an issue back when Commodore still existed. They
>> had a HUGE laundry list of patents that were being violated, but didn't
>> have the money to sue all the companies involved.
>>
>> Or maybe somebody in Legal didn't have the intelligence to initiate
>> it... C= unfortunately was always kind've stupid when it came to
>> business. Their strong point was creativity.
>
> Well, it sounds like there's money to be made there.
> Perhaps some lawyer might be interested ...
A bit late for that as most of the patents have expired.
The patents were one of the reasons Gateway bought the IP, et al
back in the day. They gave them a good look and took out what they
felt they could use and passed the rest on to Amiga, Inc. in good
time. AI stood still for various people who may have infringed to
produce various products and licensed some to Cloanto for Amiga
Forever. Since they failed to take the publishers to task for
the fastest emulators I would be sure that the money was never
there to hire lawyers to take violators to court in Germany
or anywhere else.
later
bliss -- C O C O A Powered... (at california dot com)
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