On 11-Dec-07 20:59:00, Seppo said
>On Tue, 11 Dec 2007 17:18:46 +0000, Sam Smith wrote:
>> Seppo wrote:
>>
>> I thought that was the whole idea? I seem to remember that you program
>> the robots before you set the clock going otherwise you have to madly
>> click around with the mouse making the game almost impossible.
>Well, I completed the demo without any programming :)
Impressive ......most impressive. :)
I was getting nowhere with the demo, I decided I was thick and forced my
son to have a quick go. Straight away he did something that I had
overlooked, basically a control "feature" and then I just saw how it could
be done.
Does that make any sense, or did you use another method?
I haven't yet successfully executed the plan, but it is coming together.
I am a bit confused why the zapper doesn't seem to zap anything initially.
I suppose those objects are just zap-proof.
I like the look of the game, those backdrop horizons (antialiased?) are
pretty tasty, as is the robot animation.
All the best,
Angus Manwaring. (for e-mail remove
ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html


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