On 14-Nov-07 21:25:22, Seppo said
>On 14 Nov 2007 19:14:48 +0000, "Angus Manwaring" wrote:
>>
>> Suffice to say that the end was bloody, but ultimately satisfying. :)
>So Omega is history now? :)
Well, there's a mysterious cloud that sometimes floats over the spot, and
if you turn off the engines and listen to the wind, sometimes you can
still hear her play - but yeah. She's basically gone.
>>
>> >I think F-16 campaign mode and Carrier Command have lot in
>> >common -
>>
>> You are certainly better qualified than me to answer that.
>Thought that is not true, I thank you :)
No, you are, because I've not played F16 in any real depth.
>
>> I think it is because it doesn't start with a very clear way forward.
You
>> can go in lots of different directions with lots of vehicles, and
there's
>> lots going on, but the impression is a bit chaotic. I launched a few
>> aircraft, but combat seemed very hit and miss, and the gameplay
cluttered
>> with features that weren't necessarily very well executed, and tended
to
>> promote a feeling of being lost without a rudder rather than feeling
>> enthused by the detail.
>Somehow, you managed to capture perfectly the feelings
>I had when I was playing Gravity! Amazing! :)
Ouch! :)
Its not the same though. I think the combat in Gravity is actually very
conventional. And the huge differece is innovation. Gravity, whether it
works for you or not, is, in my view, original, and presents itself in an
unusual and creative way.
Armourgeddon although probably fla****er, and certainly (Psygnosis!) has a
better front end, is not really an original or differently executed
concept. It just seems to me have some bits that don't work very well -
enough to get it sold, but not enough to sustain an enjoyable playing
experience maybe.
>> In one way, it felt a tiny bit like Interphase in that they had created
an
>> enviroment with lots of things going on around you, but it didn't make
you
>> feel like you were really integrated into that enviroment. The AI ran
>> itself pretty well, but it wasn't so sophisticated as to make you feel
>> that you were genuinely a part of that environment as well.
>>
>> You need to give it a try. :)
>No, I now think I need to steer away from it - as far as possible! :)
No because at this stage you're only going on my description, and if you
based your decisons on that, you may never have got into Interphase, and
would still be playing Gravity. Seriously, you might be able to make sense
out of the elements that leave me puzzled. You are pretty into the whole
puzzle thing anyway. :)
Anyway, regards Carrier Command - I just have a few islands left to mop
up, and I have a couple of suggestions for the next game. I have made
generic WHDLoad patches of Magic Fly (sort of Descent on the Amiga in'90)
and a Tower of Babel cover disk demo, which is a programmable robot,
action-puzzle zap-push kind of game. :)
What do you think?
Nate?
All the best,
Angus Manwaring. (for e-mail remove
ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html


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