On 24 Jun 2007 15:6:11 +0000, "Angus Manwaring" wrote:
> On 23-Jun-07 10:18:16, Seppo said
> >On 22 Jun 2007 19:3:45 +0000, "Angus Manwaring" wrote:
> So where is Nate, the thread creator? :)
Yeah! :)
> >How fast did you become Ace? I did it with three missions, don't think
> >it could be done any faster.
>
> I don't remember now.
>
> Actually, I think it was one mission. ;)
Hehe... :)
> >> You know that first one where the bomber attacks your base with 2
> >> fighters. I tried and tried and tried, but I could not bring that
> >> bar steward down before he'd bombed my base. :(
> >>
> >> Has anyone managed it?
>
> >I did - you have to pump enough bullets into the bomber in the first
> >pass (when you approach it) and it will drop its bombs early, missing
> >the base - the problem is that your wingman strays on the line of
> >fire making this mission very difficult to complete. If you are cold
> >blooded enough just keep your aim steady and keep shooting, and
> >you should succeed.
>
> And I though _I_ had a lust for glory. :)
I must admit my current pilot failed that mission, after which I did
some -er- scientific research :)
> >> >> In my opinion as games go, its all pretty good, but I really wish
they
> >> >> had included even a simple throttle control so that you could
dogfight
> >> >> with a bit more flying skill. I mean why not?
> >>
> >> >I don't have problem with the flight model -
>
> It is a bit duff though isn't it. You can be at an almost 90 degree
bank,
> say turning to ****t, your target changes direction and flies off to the
> right side of the screen. Without rolling or anything you can push
forward
> on the stick and out-turn him to starboard! Also, you seem to actually
> turn quicker using just a gentle bank rather than a steep one. I'm not
> saying its not good fun, its great, but I'm not sure it deserves the
term
> "flight model". :)
Well, it does have some features like stall (you cannot pull any
manouvers
like Immelman Turn without gaining some extra speed) so it is not
completely
"arcade", so I think you can call it a "flight model". It certainly
beats the "easy
modes" of many of those more serious flight sims.
> >I think they made a good compromise between simulation and action - I
> >think Wings was never aimed to be a hardcore WWI flight simulation -
more
> >like an interactive movie that was the trademark genre of Cinemaware.
>
>
> Well okay but I personally don't think it approaches a flight-sim. Its
fun
> in the air, but to me Knights of the Sky was a good balance between
> accessibility and flight simulation. Not that I liked the game myself
very
> much, but I thought it had that balance right.
I must admit KOTS never really impressed me with its flight model, but
it
was still a good game.
> >> I'm pretty sure it is not entirely fair. One theory I have is that
you too
> >> can abuse the system. If an enemy plane is shot down nearby, it
usually
> >> tumbles downwards, a ball of smoke and flame. Follow it down, and
pump as
> >> many rounds into it as possible, I think they still register, and if
you
> >> do it enough you will get the kill. I haven't confirmed this, but it
> >> seemed to happen once, so I'm fairly sure.
>
> >Even if this is true, if the plane is going down already I see little
sense in
> >pursuing it in order snatch a kill. There is most propably plenty of
live huns
> >flying around you - I suggest you concentrate on them or you will be
> >soon following that plane to the ground :)
>
> Well in this way, you can claim every kill on that mission. So don't
> worry, I look after the rest, no problemo. :)
Today I witnessed a strange phenomenon - I shot down a Albatross, and
decided
to follow it when it spiralled toward ground. Then all the sudden the
smoke and
flames the plane emitted disappeared, and it started to climb again.
Apparently
the damage it sustained also was gone, as I had to shoot it several
times before
it fell down! Have anyone else experienced this?
This might explain why some kills are not registered to the player - if
the enemy
plane recoveres and is then shot down by yor wingman, you don't get the
kill.
> >>
> >> Not good game-wise, but probably a fairly accurate ****trayal of
events.
>
> >True, but it gets a bit frustrating to get shot down in 10 seconds
> >after the dogfight has started :)
>
> More so in real-life. :)
Fortunately I have no experience with that :)
> >> Which mission was he in?
>
> >He appears a bit later in the game, just before your squadron is
transferred
> >to another base. He is one of the few enemy aces you have a chance to
> >fight against.
>
> I look forward to our appointment. :)
>
> Is he signicantly better than his colleagues?
Dunno, with the first pilot I was shot down before I had a real change
to
go one-on-one with him. With current pilot, he has not appeared at all!
There
must be something that triggers that plot branch I have missed.
> >For the record, I have now clocked 30 missions now with my new pilot,
20
> >kills and one medal (Military Cross), no promotion.
>
> I can sort of beat that (albeit in my cheating replay way) After 20
> missions I'm 1st Lieutenant, have the Military Cross (well, they're
> furious actually!) and have 28 kills.
My current pilot has done 70 missions, 43 kills, three medals, rank -
Major.
> >> Fair comment, but you appreciate these are not my words - I'm just
> >> quoting. :)
>
> >Mark my words, you will start to appreciate your wingmen later in the
> >game. Especially those who are more experienced and know how to
> >fight. It doesn not matter who gets the kills, but who survives :)
>
> You make a convincing case, but in my view the approach is, rove your
> assigned airspace, find the enemy, and shoot him down. Everything else
is
> rubbish.
>
> ;)
You young aces think you are immortal - cannot remember when I felt that
way... ;)
Bye,
Seppo


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