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Re: Game for June 2007 Proposal

by "Seppo" <groucho@[EMAIL PROTECTED] > Jun 18, 2007 at 09:52 PM

On 18 Jun 2007 19:38:57 +0000, "Angus Manwaring" wrote:

> On 17-Jun-07 20:32:00, Seppo said
> >On Sun, 17 Jun 2007 09:24:25 -0400, "Nate Brazil" wrote:
> 
> 
> 
> >That's what I meant - for example, your primary mission is to strafe 
> >the infantry and the road sides are full of AA guns. So, your choices 
> >is either to go after the infantry (and get shot to pieces half way 
> >through the mission) or shoot those guns and survive, but 
> >fail the mission.
> 
> I don't succeed even if I just go for the Infantry.  :)

That's what I meant  above  :)

> I've had some problems with the game. First of all it wouldn't save, but
> it turned out that was my fault as I'd messed up the installation. Okay,
I
> sorted that out and commenced play.
> 
> I think I'm too obsessive for Wings, I hate not completing a mission
> properly or some other pilot taking the credit for a kill that should
have
> been mine (mine! Mine!! MINE!!!).
> 
> So I've started cheating.

Hmmm...I thought there was some kind of competition ongoing - should
we rearrange the rules?

> If I'm unhappy with the result of a mission, I don't save, I quit the
game
> and reload, trying again form my old saved position, again, and again
and
> sometimes again. I'm still only on about the fifth mission though.  :)

Oh dear...  ;)

> I remember when I played Wings back in the day I basically just kept
> playing not worrying about mission results, well trying, but just going
> along with the result - it all seemed to get a bit samey to me, and in
> those days with floppies it was more complex loading and reloading.
> 
> In my opinion as games go, its all pretty good, but I really wish they
had
> included even a simple throttle control so that you could dogfight with
a
> bit more flying skill. I mean why not? And if you say it would have
> alienated people who are scared of flight-sims I would disagree and
argue
> that a throttle control would have given the game just that extra bit of
> depth that captured an even wider audience. I am quite happy not to be
> landing and taking off, not making rondez-vous's and not flying along
for
> half an hour to get the action part of the mission, but just this one
> concession to depth?

Mind you can pick up speed by diving (and after that pull a loop). Or
hold 
your distance to enemy by pulling up the plane's nose (careful, or you 
stall!). 

I don't have problem with the flight model - but would like the enemy AI
to use a wider variety of manouvres in dogfight - now they usually just 
try scissors - which are pretty easy to counter. 

> >> In my last mission, I flew with a Major.  Oddly, I was wondering
before I
> >> left the ground if those who outrank you ever take your kills simply
> >> because  of who they are and the fact that they can, and at the end
of the
> >> mission, I  only got credit for one kill when I'm pretty certain that
I
> >> should have  received credit for two.  The Major certainly got credit
for a
> >> kill; I was  left wondering if this was programmed into the game to
reflect
> >> some "human  nature" when it comes to power and the abuse thereof.
> 
> >I've run into this, too. It is irritating at first, but believe me,
when
> >you come up against 12 enemies with only five wingmen, you don't 
> >really care who shoots them down...  :)
> 
> Hah, you have not witnessed my lust for glory! I'd be interested to get
> Nathan's take on this point. Was the American Flying Corps corrupt in
this
> way?! Surely not!

Hmmm....   ;)

> >I think that having good stamina raises your odds of surviving a crash.
> 
> I've put some text about this at the bottom of this post.
> 
> >Hehe, I do. Even if my first pilot was shot down today and died, after
> >65 missions, 32 kills, two medals and rank of Captain. :(
> 
> That's really good Seppo - I don't survive 6 missions usually.  :)

It is quite easy to die during the first 10 missions if you are not
careful. 

> >The next pilot lasted just one mission  :)
> 
> Ah, trying too hard perhaps - its a bit like Rally, isn't it.  ;)

Actually, it is one of the design flaws the game has - if you lose a
veteran 
pilot you have to create a new one - with default ability levels. Should
this 
happen later in the game (when the game difficulty has risen and enemy
planes are more dangerous doppel-deckers) you will be in big trouble 
with novice pilot.

> >Which brings me nicely to one of the finest feature of the game - 
> >if you die, you don't have to start the missions all over again - 
> >you pick up where your previous pilot left. So you fly through the 
> >war, hope your pilot survives, if he doesn't - you continue creating 
> >the tale with another one.
> 
> 
> >I know some people will find this approach off-putting, but to me it
> >creates the almost movie-like atmosphere. Like in old war movies, some
> >of the good guys don't make it to the end, while others carry on their
> >heritage.
> 
> Yeah, I'm not convinced.  :)

No prbs with that :)

Today I started the game from the beginning - gotfrustrated after losing

too many novice pilots in a row. Also, I want to have another go against

that evil Rittmeister  :)

> Here's that bit from the manual - cheers.
> 
> 
> flying ability, mechanical
> aptitude, shooting ability, and stamina. You set these levels when you
create
> your pilot, then your performance in battle affects them from that
point.
> 
>   Successful missions affect all four of these favorably; an
unsuccessful
> mission affects them all negatively. The amount of effect is determined
by
> the mission's difficulty level. Successful missions positively affect
your
> entire squadron. Repeated failure has a negative effect on the
squadron's
> morale.
> 
>   FLYING ABILTY  The general maneuverability of your airplane (how fast
you
> can fly and turn) is affected by this ability.
> 
>   MECHANICAL APTITUDE  This rating affects how well your plane holds up
in
> the air, whether or not the guns jam, and how much functionality and
control
> you have if you are hit.
> 
>   SHOOTING ABILITY  The level of this ability affects the # of hits that
you
> need in order to take out enemy aircraft. It also determines the
accuracy and
> range of you machine guns.
> 
>   STAMINA  The level of stamina determines how well you're able to
survive
> crashes. Rookie pilots tend to be killed instantly in mid-air
collisions,
> while pilots with high stamina may get a chance to land.
> 
>   Certain activities in successful missions can favorably affect
particular
> ratings. In a strafing mission, if you hit the required # of primary
> targets, then take out a majority of your secondary targets, your
shooting
> ablility increases. Hitting all the supply areas in a successful
strafing
> mission also ads more to your shooting ablilty. If you sustain no hits
to
> your plane during a successful strafing mission, you get a signifigant
> increase in mechanical aptitude. The more hits you sustain, the smaller
> the increase. Getting shot down results in a decrease in mechanical
> aptitude (even in a successful mission).
> 
>   After you hit your primary targets in a bombing mission, you get extra
> flying ablity for success at hitting seconday targets. If you avoid
being
> hit by anti-aircraft flak during a successful bombing mission, you get
extra
> stamina.

I suppose I have to start taking these strafing and bombing missions 
more seriously, then - so far I have seen them only as a vacation from 
dogfight missions  :)

>   When you abilty levels change, the "nickname" you get for each
category
> changes on your status screen. The chart below shows some of the changes
you
> may see, starting with the lowest possible rating.
> 
>       FLYING        MECHANICAL        SHOOTING        STAMINA
>   Sitting Duck      Butterfingers     Pea Shooter     Door Mat
>   Clay Pidgeon I    Apprentice I      Marksman I      Lead Belly I
>   Clay Pidgeon II   Apprentice II     Marksman II     Lead Belly II
>   Sky Falcon I      Grease Monkey I   Sharpshooter I  Granite Gut I
>       ?                 ?                 ?               ?
>       ?                 ?                 ?               ?
>       ?                 ?                 ?               ?
>       ?                 ?                 ?               ?
> 
>   When you win a medal, it appears in its appropriate niche in the
bottom
> window. Medals and promotions are awarded based on the pilot's successes
and
> the mood at Wing HQ. Mood is affected by how the squadron does as a
unit.
> Keep this is mind next time one of your buddies sweeps in and steals a
> hard-earned kill just as you were about to deliver the fini****ng blow.

Your attitude is wrong, Lieutenant - if I were your squadron leader you 
would get a serious lesson in group work  ;)

      Bye, 

         Seppo
 




 60 Posts in Topic:
Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-06-05 09:11:15 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-06-07 09:01:09 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-06-07 17:18:24 
Re: Game for June 2007 Proposal
"Nate Brazil" &  2007-06-07 22:03:01 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-09 08:22:03 
Re: Game for June 2007 Proposal
"Nate Brazil" &  2007-06-09 15:54:59 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-06-10 10:28:06 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-06-11 09:43:20 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-11 15:30:53 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-12 19:56:51 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-06-13 10:59:56 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-16 19:36:39 
Re: Game for June 2007 Proposal
"Nate Brazil" &  2007-06-17 09:24:25 
Re: Game for June 2007 Proposal
"Nate Brazil" &  2007-06-17 16:05:08 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-17 20:32:00 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-06-18 19:38:57 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-18 21:52:56 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-06-22 19:03:45 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-23 10:18:16 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-06-24 15:06:11 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-06-24 19:14:18 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-06-26 16:06:45 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-06-27 20:56:06 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-05 19:03:32 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-07 19:45:51 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-08 13:42:10 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-08 20:59:33 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-09 07:51:16 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-07-09 12:22:48 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-11 20:27:39 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-07-12 10:44:56 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-12 18:56:30 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-14 17:25:15 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-14 21:59:41 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-15 11:05:20 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-15 20:27:57 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-17 10:37:52 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-20 19:55:49 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-21 18:14:16 
Game for August 2007 Proposal
"Angus Manwaring&quo  2007-07-25 19:21:45 
Re: Game for August 2007 Proposal
"Seppo" <gro  2007-07-27 09:23:28 
Re: Game for August 2007 Proposal
"Angus Manwaring&quo  2007-07-29 20:33:25 
Re: Game for August 2007 Proposal
<natebrazil@[EMAIL PRO  2007-07-31 13:37:17 
Re: Game for August 2007 Proposal
"Angus Manwaring&quo  2007-07-31 21:13:27 
Re: Game for August 2007 Proposal
<natebrazil@[EMAIL PRO  2007-08-01 16:56:24 
Re: Game for August 2007 Proposal
"Angus Manwaring&quo  2007-08-02 20:09:56 
Re: Game for August 2007 Proposal
<natebrazil@[EMAIL PRO  2007-08-02 16:51:49 
Re: Game for August 2007 Proposal
"Angus Manwaring&quo  2007-08-03 19:42:06 
Re: Game for August 2007 Proposal
"Nate Brazil" &  2007-08-02 15:57:05 
Re: Game for August 2007 Proposal
"Angus Manwaring&quo  2007-08-04 23:52:25 
Re: Game for August 2007 Proposal
none <""coll  2007-08-04 09:49:40 
Re: Game for June 2007 Proposal
Nathan <tkoyah@[EMAIL   2007-07-01 03:21:53 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-02 20:46:27 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-03 09:34:07 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-03 19:44:50 
Re: Game for June 2007 Proposal
"Seppo" <gro  2007-07-04 07:44:28 
Re: Game for June 2007 Proposal
"Angus Manwaring&quo  2007-07-03 20:31:54 
Re: Game for June 2007 Proposal
<natebrazil@[EMAIL PRO  2007-07-05 10:28:19 
Re: Game for June 2007 Proposal
"Nicholas Stallard&q  2007-07-07 11:50:45 
Re: Game for June 2007 Proposal
Peter Knutsen <peter@[  2007-06-23 16:41:24 

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tan12V112 Sat Aug 30 9:27:47 CDT 2008.