In der Nachricht <4f837458c7invalid-email-address@[EMAIL PROTECTED]
>
>> I'm now thinking about a different game-play: You have to go from one
>> ****t to another. Your place of landing depends on different vectors:
the
>> direction you give the ****p, the wind and the float (waves) of the sea.
>> It don't need any graphics. You will just find the rough position of
>> your ****p in a window you can check with a (hardware) card.
>
>> May be that a game like this would be of some interests and would have
>> some potential for new ideas and fun?
>
> There was a game similar to this published in "Computer and Video Games"
> back around 1981, called "Round the Horn". I've still got the issue of
the
> magazine and I was thinking of writing a wimp version (which I wouldn't
> have thought would be too complicated because the whole program is only
> about 4 pages of magazine listing) - but I never got around to it.
>
> It might be a starting point for your game though?
You had told me this ages before, I think. My construction will take
600 hours for one season. The idea is a whole story. For this, you
have to go from one ****t to another. Another big task for the captain
is to take enough cargo on board for the travel from ****t x to ****t y.
And when the ****p cannot touch the next ****t before water and food are
off... game over.
At the moment I'm fighting with the GUI of the WIMP (just learning).
The first program is running now but it's a long, long way to go for
me either. (RISC OS isn't very simple to kick but it is still doing
what I want.)
Can you send me a copy of the listing of the game "Round the Horn",
please?
Merci,
Alex'
--
Venusberg, Upper Bavaria
British A7000+ (computer) running RISC OS 4.39 Adjust (OS)
Bavarian Internet Provider: http://home.chiemgau-net.de
****trait & email: http://home.chiemgau-net.de/ausserstorfer/


|