by Paul Vigay <invalid-email-address@[EMAIL PROTECTED]
>
Mar 21, 2008 at 08:56 AM
In a dim and distant universe <d0129d824f.noreply@[EMAIL PROTECTED]
>,
Alex' A. Interrants <ausserstorfer@[EMAIL PROTECTED]
> enlightened us thusly:
> I'm now thinking about a different game-play: You have to go from one
> ****t to another. Your place of landing depends on different vectors: the
> direction you give the ****p, the wind and the float (waves) of the sea.
> It don't need any graphics. You will just find the rough position of
> your ****p in a window you can check with a (hardware) card.
> May be that a game like this would be of some interests and would have
> some potential for new ideas and fun?
There was a game similar to this published in "Computer and Video Games"
back around 1981, called "Round the Horn". I've still got the issue of the
magazine and I was thinking of writing a wimp version (which I wouldn't
have thought would be too complicated because the whole program is only
about 4 pages of magazine listing) - but I never got around to it.
It might be a starting point for your game though?
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