In article <1195082896.628700.121880@[EMAIL PROTECTED]
>,
Stephen Scott <stevieboy.scott@[EMAIL PROTECTED]
> wrote:
> You've mentioned the palette restoration. This raises an issue which
> I've found really irksome. There's never been, to my knowledge, some
> kind of repository/wiki for Acorn games programming, which answers
> what I feel are nitty gritty questions, such as:
> - how to restore a 16 colour palette reliably
> - how to perform proper memory management (loading, and removing
> modules, restoring wimplslots)
> - how to fade a 16 colour display.
> - how intermediate RISC OS developers like me who have created games
> for free, can get our work to be compatible on all these systems with
> minimum fuss.
> RISC OS is supposed to be easy, yet knowledge certainly in cyberspace
> is rather lacking. I've given myself 2 weeks off work, and I've spent
> too much of it looking around for these answers, and am left
> frustrated at the lack of progress.
> Info like the above could encourage others to get their games
> compatible.
That sounds like an idea for a couple of Qercus articles. ;-)
Potential authors - please note!
--
John Cartmell john@[EMAIL PROTECTED]
006 8822 or 0161 969 9820
Qercus magazine FAX +44 (0)8700-519-527 www.qercus.com
Qercus - the best guide to RISC OS computing


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