Lol,
Thanks for your kind offer Mark :-), but I must admit I would want a
platform change as well as a version development before I felt it was
worth
inviting others to play-test. Gotta be more up with the times you know
;-)..
Ian.
"Mark West" <mark.west@[EMAIL PROTECTED]
> wrote in message
news:op.t1o5f8oehw38fl@[EMAIL PROTECTED]
> On Mon, 12 Nov 2007 00:57:47 -0000, Ian Robinson <ianr@[EMAIL PROTECTED]
>
> wrote:
>
> [snip]
>
>> The big change has been the internet of course, and I have worked out
>> massive
>> multiplayer versions of , where we can preserve the spirit and
>> technically
>> get thousands playing simultaenously, those conclusions are still
valid.
>> And yes, I remember your HR diagrams...;-).
>
> The 'problem' with the internet and MMOGs is that they invite people who
> aren't totally immersed in the game; it's too easy for human online
> players to start chatting about last night's footy... IMHO, the LIFE in
> Karma is the unique selling point. (Oh, and a developers' kit would be
> nice!)
>
>> Mark: I really wish I had seen that discussion ;-). Not for the way the
>> cash
>> discussion went of course, but the fact the discussion happened at all.
>> My version of the game is obviously well advanced from what all you
have
>> seen, I just wish you could come that step further. And my goal of the
>> game
>> is as it was and I still think would blow my mind away (afterall,
that's
>> why
>> we do these things). Perhaps...if the right things fall into place, we
>> could
>> all enjoy that :-).
>
> I think 100ukp was mentioned by either me/ Simon C/ Alan C in this
> group.... We really do want to play it!
>
> <me> Volunteers as independent K1.23 Acorn Beta-tester before they do
:-)
> (Hey, it's worth a try...) </me>
>
>>
>> So...I am still able to run vsn. 1.23, thousands of 'people' are there,
>> ready to do there tasks...what a frustration that has been over the
>> years...the hard work ( in some ways ) was done, the stories (dynamic
of
>> course ) are present, what a sadness.
>>
>> But life is ok. The unfulfilled gane is not longer such a sadness for
>> me, I
>> am glad it is still within the imagination of others. I will never say
>> that
>> it cannot be fulfilled - it can. Perhaps life will introduce the
>> unexpected,
>> afterall, that's how it all started...
>
> I'm sure you'd get some interest for the above version for the above
> amount from this group...
>
> And you could always license the Life code to a Mr. D. Braben - I hear
> he's been working on some sort of space game for a while...
>
> Take care,
>
> Mark
>
>
> --
> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/


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