Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Acorn > Re: Cavern Duel...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 6 of 7 Topic 795 of 865
Post > Topic >>

Re: Cavern Duel: testing on RISC OS 5 or 6

by Stephen Scott <stevieboy.scott@[EMAIL PROTECTED] > Nov 14, 2007 at 03:28 PM

John Cartmell wrote:

> In article <1195007514.426982.303660@[EMAIL PROTECTED]
>,
>    <stevieboy.scott@[EMAIL PROTECTED]
> wrote:
> > I've had some feedback, which suggests it doesn't work on RISC OS 5,
> > but wish to open up to other gameplayers/developers, to see if they
> > have suggestions on how to get it to work on not only the Iyonix, but
> > also RISC OS 6.
>
> It *seems* to work on RO6 - ie it does work for a quick test - though
means of
> restoring the screen palette after breaking out of the game would be
> appreciated!
>
> The A9 comes up with:
> Attempt to use a badly nested error handler (or corrupt R13)
> error.

Interesting to see it works on OS6. Encouraging. As for the A9, this
error may be connected with a piece of ARM code to fade a 16 colour
screen, from a 1990 issue of Micro User.

You've mentioned the palette restoration. This raises an issue which
I've found really irksome. There's never been, to my knowledge, some
kind of repository/wiki for Acorn games programming, which answers
what I feel are nitty gritty questions, such as:

- how to restore a 16 colour palette reliably
- how to perform proper memory management (loading, and removing
modules, restoring wimplslots)
- how to fade a 16 colour display.
- how intermediate RISC OS developers like me who have created games
for free, can get our work to be compatible on all these systems with
minimum fuss.

RISC OS is supposed to be easy, yet knowledge certainly in cyberspace
is rather lacking. I've given myself 2 weeks off work, and I've spent
too much of it looking around for these answers, and am left
frustrated at the lack of progress.

Info like the above could encourage others to get their games
compatible.

Regards

Steve Scott
 




 7 Posts in Topic:
Cavern Duel: testing on RISC OS 5 or 6
stevieboy.scott@[EMAIL PR  2007-11-13 18:31:54 
Re: Cavern Duel: testing on RISC OS 5 or 6
Jess <phantasm_39@[EMA  2007-11-14 10:19:54 
Re: Cavern Duel: testing on RISC OS 5 or 6
Stephen Scott <stevieb  2007-11-14 03:24:54 
Re: Cavern Duel: testing on RISC OS 5 or 6
Jess <phantasm_39@[EMA  2007-11-15 08:26:13 
Re: Cavern Duel: testing on RISC OS 5 or 6
John Cartmell <john@[E  2007-11-14 11:08:02 
Re: Cavern Duel: testing on RISC OS 5 or 6
Stephen Scott <stevieb  2007-11-14 15:28:16 
Re: Cavern Duel: testing on RISC OS 5 or 6
John Cartmell <john@[E  2007-11-16 09:42:17 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Sat Jul 26 1:10:34 CDT 2008.