On Mon, 12 Nov 2007 00:57:47 -0000, Ian Robinson <ianr@[EMAIL PROTECTED]
> wrote:
[snip]
> The big change has been the internet of course, and I have worked out
> massive
> multiplayer versions of , where we can preserve the spirit and
> technically
> get thousands playing simultaenously, those conclusions are still valid.
> And yes, I remember your HR diagrams...;-).
The 'problem' with the internet and MMOGs is that they invite people who
aren't totally immersed in the game; it's too easy for human online
players to start chatting about last night's footy... IMHO, the LIFE in
Karma is the unique selling point. (Oh, and a developers' kit would be
nice!)
> Mark: I really wish I had seen that discussion ;-). Not for the way the
> cash
> discussion went of course, but the fact the discussion happened at all.
> My version of the game is obviously well advanced from what all you have
> seen, I just wish you could come that step further. And my goal of the
> game
> is as it was and I still think would blow my mind away (afterall, that's
> why
> we do these things). Perhaps...if the right things fall into place, we
> could
> all enjoy that :-).
I think 100ukp was mentioned by either me/ Simon C/ Alan C in this
group.... We really do want to play it!
<me> Volunteers as independent K1.23 Acorn Beta-tester before they do :-)
(Hey, it's worth a try...) </me>
>
> So...I am still able to run vsn. 1.23, thousands of 'people' are there,
> ready to do there tasks...what a frustration that has been over the
> years...the hard work ( in some ways ) was done, the stories (dynamic of
> course ) are present, what a sadness.
>
> But life is ok. The unfulfilled gane is not longer such a sadness for
> me, I
> am glad it is still within the imagination of others. I will never say
> that
> it cannot be fulfilled - it can. Perhaps life will introduce the
> unexpected,
> afterall, that's how it all started...
I'm sure you'd get some interest for the above version for the above
amount from this group...
And you could always license the Life code to a Mr. D. Braben - I hear
he's been working on some sort of space game for a while...
Take care,
Mark
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