by Tony Houghton <h@[EMAIL PROTECTED]
>
Sep 18, 2007 at 11:17 PM
In <avYHi.44138$6u5.43438@[EMAIL PROTECTED]
>,
Nathan <nathan.mailing@[EMAIL PROTECTED]
> wrote:
> "Mark West" <mark.west@[EMAIL PROTECTED]
> wrote in message
> news:op.tx6xcwa1hw38fl@[EMAIL PROTECTED]
>>
>> And if someone could finish off Scorpius (another sideways shooter)
that'd
>> be even better!
>
> I attempted to get Scorpius to finish it off, oooo, about 10 years
> ago. I traced one of the authors but because of the way it was coded
> and none of the code was suitably commented, they said it would be
> pointless to give it out.
>
> I adored that demo and was sad that I couldn't get that project going.
How many people managed to finish it in the other sense? Ie destroy the
boss and finish the level. I never could. It was spectacular though, and
could really have showcased 32-bit gaming. The coding was so tightly
tuned that at one point it used to slow down on my A310 until I upgraded
to MEMC1a and it ran smoothly all the way through.
--
TH * http://www.realh.co.uk