On Thu, 06 Sep 2007 05:13:28 -0700, David.Watts.RiscPC@[EMAIL PROTECTED]
> On 6 Sep, 11:10, fwibbler <thedoc...@[EMAIL PROTECTED]
>
> wrote:
>> David has done the basic ****t, it just needs (as far as I can see) a
bit of
>> general poli****ng and maybe some bug fixing (though I can't think of
any at
>> the moment)
>>
>> Both ROTT and Duke3D run quite well too, even on SA RiscPC hardware
they run
>> acceptably.
>> Can't remember if they're 32 bit or not.
>> Cheers!
>
> does this mean a release could be on the cards for duke3d and possible
> rott? i'd certainly be interested in both games (rott more than duke3d
> atm)
ROTT's great fun, but it soon wears thin - it's basically the Wolfenstein
engine with some hacks to allow odd floating staircases and huge bodily
expositions.
Duke3D has a much more sophisticated engine, a story-line, and some
ingenious level design.
B.


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