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Gaming > Development Programming Misc > Re: bounding vo...
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Re: bounding volume hierarchy/space partition

by broli <Broli00@[EMAIL PROTECTED] > Apr 7, 2008 at 07:18 AM

On Apr 7, 2:09 pm, Andreas Sch=FCle <schu...@[EMAIL PROTECTED]
> You're right. I would do it the same way you have described. Do you
> optimize for visibility checks or use the octree for collision
detection?

Well, I switched to kd-trees now ..

I'm using these data structures for collision detection
 




 10 Posts in Topic:
bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-03-31 00:20:17 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-03-31 10:38:10 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 02:02:47 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-04-01 14:22:53 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 06:12:21 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-04-01 20:49:24 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 22:03:31 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 22:26:15 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-04-07 11:09:41 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-07 07:18:19 

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tan12V112 Sat Jul 26 8:58:42 CDT 2008.