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Gaming > Development Programming Misc > bounding volume...
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bounding volume hierarchy/space partition

by broli <Broli00@[EMAIL PROTECTED] > Mar 31, 2008 at 12:20 AM

I have an object which is converted into triangular mesh. I have found
the AABB of the entire object So I would like to know what bounding
volume hierarchy/ space partition methods are possible. I would also
like to know if it would have been easier with a bounding sphere ?
What are the BV hierarchy/space partition methods in case of boundary
sphere ? I looked up BSP trees but I could not understand how they
choose the splitting planes. I came across codes for BSP in graphics
gems.




 10 Posts in Topic:
bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-03-31 00:20:17 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-03-31 10:38:10 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 02:02:47 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-04-01 14:22:53 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 06:12:21 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-04-01 20:49:24 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 22:03:31 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-01 22:26:15 
Re: bounding volume hierarchy/space partition
=?ISO-8859-1?Q?Andreas_Sc  2008-04-07 11:09:41 
Re: bounding volume hierarchy/space partition
broli <Broli00@[EMAIL   2008-04-07 07:18:19 

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tan12V112 Tue May 13 14:33:06 CDT 2008.