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Gaming > Development Programming Misc > 3D Model moveab...
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3D Model moveable elements

by "jason.height@[EMAIL PROTECTED] " <jason.height@[EMAIL PROTECTED] > Mar 11, 2008 at 07:38 PM

Hello,

Prefix: I am very much new to 3d modeling and programming. I
appreciate that this maybe somewhat off topic.

I was wondering if anyone has recommendations as to an easy method of
moving elements of a 3D model. For example a rudder on a plane. I have
written my own 3ds file format parser and openGL renderer which works
for static models, so i could have a model of a plane, and then
individual models for each of the "moveable" elements.

Using this approach i believe that this would require that the axis of
rotation etc would need to be hardcoded into the source code for each
of the moveable items. Ideally i would like to say "plane.rudder.angle
= 5.0; plane.left_flap.angle = -1.0;" etc etc where "rudder" and
"left_flap" were "moveable" elements in the model. AFAIK, the level of
information to facilitate this is not contained in a 3DS model.

Is there a different file format that can be used in this instance?
Unfortunately i dont
really know what to search for on the net.

Thoughts/Recommendations appreciated.

Jason




 5 Posts in Topic:
3D Model moveable elements
"jason.height@[EMAIL  2008-03-11 19:38:38 
Re: 3D Model moveable elements
nathan@[EMAIL PROTECTED]   2008-03-12 04:08:40 
Re: 3D Model moveable elements
Miles Bader <miles@[EM  2008-03-13 01:58:41 
Re: 3D Model moveable elements
"jason.height@[EMAIL  2008-03-12 17:33:17 
Re: 3D Model moveable elements
Miles Bader <miles@[EM  2008-03-13 09:45:24 

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tan12V112 Tue May 13 15:07:32 CDT 2008.