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Gaming > Development Programming Misc > Re: man-years
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Re: man-years

by nathan@[EMAIL PROTECTED] (Nathan Mates) Jan 23, 2008 at 04:54 PM

In article
<58820c59-d4f2-401d-97e8-16a056e2a8f1@[EMAIL PROTECTED]
>,
 <bob@[EMAIL PROTECTED]
> wrote:
>I was just wondering roughly how many man-years go into a typical
>modern computer game.

   When I started off in the professional games industry nearly 12
years ago, the development was probably 8-10 man years. (Small
company, so they ran with fewer people, etc). Now, it's probably at
least 100-150 man years, and that's not counting dedicated testers,
etc.

Nathan Mates

--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 5 Posts in Topic:
man-years
bob@[EMAIL PROTECTED]   2008-01-23 00:05:57 
Re: man-years
nathan@[EMAIL PROTECTED]   2008-01-23 16:54:12 
Re: man-years
Luc The Perverse <atay  2008-01-23 08:15:42 
Re: man-years
thomas.mertes@[EMAIL PROT  2008-02-10 09:34:39 
Re: man-years
"Phlip" <phl  2008-02-10 14:31:29 

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tan12V112 Wed Jul 9 4:48:36 CDT 2008.