On Jan 4, 2:13=A0am, nat...@[EMAIL PROTECTED]
(Nathan Mates) wrote:
> In article
<785160de-8577-4950-9424-14e918870...@[EMAIL PROTECTED]
>,
>
> =A0<b...@[EMAIL PROTECTED]
> wrote:
> >I was just wondering if we're going to start seeing computer games
> >where the primitive is points rather than triangles.
>
> =A0 =A0You can do single-pixel points just fine in DirectX right now. [I
> assume OpenGL is similar.] However, a huge screen (e.g. 1600x1200 or
> bigger) would need a lot of single points to be visible. There's also
> the problem that the hardware (graphics cards) tend to sup****t
> triangles *great* and everything else not so well. This is a "network
> effect" (seehttp://en.wikipedia.org/wiki/Network_effect)
where
> what's sup****ted well gets a lot more sup****t, and everything else
> gets ignored.
>
> =A0 =A0I suppose the bigger question is *why* would you think that
points
> (maybe you mean spheres?) would look better?
>
> Nathan Mates
> --
> <*> Nathan Mates - personal webpagehttp://www.visi.com/~nathan/=A0
> # Programmer at Pandemic Studios --http://www.pandemicstudios.com/
> # NOT speaking for Pandemic Studios. "Care not what the neighbors
> # think. What are the facts, and to how many decimal places?" -R.A.
Heinle=
in
Points are just easier to work with. You don't have to worry about
the complexities of closing meshes and such. You could probably make
a decent point model just from a 2d image of someone. Doing that
with
meshes is a hassle.
Also, 3d laser scanning translates more naturally into point clouds.
Plus, points are closer to how it is in the real world.


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