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Gaming > Development Programming Misc > Re: point games
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Re: point games

by John Nagle <nagle@[EMAIL PROTECTED] > Jan 4, 2008 at 01:30 PM

Nathan Mates wrote:
> In article
<785160de-8577-4950-9424-14e91887063b@[EMAIL PROTECTED]
>,
>  <bob@[EMAIL PROTECTED]
> wrote:
>> I was just wondering if we're going to start seeing computer games
>> where the primitive is points rather than triangles.
> 
>    You can do single-pixel points just fine in DirectX right now. [I
> assume OpenGL is similar.] However, a huge screen (e.g. 1600x1200 or
> bigger) would need a lot of single points to be visible. There's also
> the problem that the hardware (graphics cards) tend to sup****t
> triangles *great* and everything else not so well. This is a "network
> effect" (see http://en.wikipedia.org/wiki/Network_effect
) where
> what's sup****ted well gets a lot more sup****t, and everything else
> gets ignored.
> 
>    I suppose the bigger question is *why* would you think that points
> (maybe you mean spheres?) would look better?

    He might be thinking of a ray-tracer.  We still can't quite do
ray-tracing
in real time for non-trivial scenes on consumer grade hardware.  It's
getting
close, though.  See "http://www.youtube.com/watch?v=oLte5f34ya8".

    				John Nagle
 




 9 Posts in Topic:
point games
bob@[EMAIL PROTECTED]   2008-01-03 22:20:35 
Re: point games
nathan@[EMAIL PROTECTED]   2008-01-04 10:13:11 
Re: point games
John Nagle <nagle@[EMA  2008-01-04 13:30:57 
Re: point games
nathan@[EMAIL PROTECTED]   2008-01-05 01:15:36 
Re: point games
Luc The Perverse <atay  2008-01-04 17:37:38 
Re: point games
bob@[EMAIL PROTECTED]   2008-01-04 18:46:19 
Re: point games
Luc The Perverse <atay  2008-01-04 22:11:10 
Re: point games
bob@[EMAIL PROTECTED]   2008-01-05 11:04:28 
Re: point games
RazzleGames <razzlegam  2008-02-12 13:02:25 

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