Miss Elaine Eos
> Btw, in MVC architecture (which I think is a good foundation), you
> wouldn't have the model draw itself, that would be the job of the
> view. This allows for there to be different views of the same model,
> something about which you may not care now, but which makes for a well
> organized system, regardless.
Applying MCV to games... Hmmm. May be helpful in making 3d, 2d/ iometric
and ascii versions of the same game, if I've grasped the the major
principle of MCV...
> Are you intentionally avoiding architectures that will do this for you
> which were written and evolved over decades by people who are
> very-very good at it? If it were me, I'd use one of those (for
> example: Open-GL) and call it a day.
No! I am going to use SDL. And it leaves lots of thinks for me do
decide...
OpenGL is noit a game engine either, so how can it implement game loops?
Anton


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