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Gaming > Development Programming Misc > Re: Sorting bou...
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Re: Sorting bounding boxes back to front

by Richard James <IWillGetOne@[EMAIL PROTECTED] > Nov 3, 2007 at 08:59 AM

Ron AF Greve wrote:

>> Well, in this type of 3D objects (being various sizes) that's the
reason
>> they came up with the z-buffer.
>>
> Yes, I suppose so. Unfortunately for glass objects you still need to
know
> the order. Well I guess there just isn't a simpler way to do it.

I would not say there is no easier way to do it. Just that you have not
discovered an easier way. Have you looked at other possibilities like
Binary Space Partitions or other sorting algorithms? 

Richard James
 




 9 Posts in Topic:
Sorting bounding boxes back to front
"Ron AF Greve"   2007-11-02 01:27:28 
Re: Sorting bounding boxes back to front
"Jim Langston"   2007-11-02 02:47:54 
Re: Sorting bounding boxes back to front
"Ron AF Greve"   2007-11-02 12:40:08 
Re: Sorting bounding boxes back to front
Miss Elaine Eos <Misc@  2007-11-02 15:12:49 
Re: Sorting bounding boxes back to front
"Ron AF Greve"   2007-11-02 16:37:58 
Re: Sorting bounding boxes back to front
"Jim Langston"   2007-11-02 09:28:48 
Re: Sorting bounding boxes back to front
"Ron AF Greve"   2007-11-02 23:40:27 
Re: Sorting bounding boxes back to front
Richard James <IWillGe  2007-11-03 08:59:03 
Re: Sorting bounding boxes back to front
"Ron AF Greve"   2007-11-03 00:23:03 

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