Hi all!
I am not going to start painful flame, and also I am sure you
have been asked these question hudreds of times...
You, game programmers, seem to like and use OOP very much.
So I decided to to address my request to you. I need a few
small, spefic examples of the advantages of OOP. I have seen
lots of arguments like objects being closer to our way of
thinking and stuff, but that's theory. And I'd like to see in
what it results when it comes to practice.
Thanks in advace,
and sorry for bothering,
Anton


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