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Gaming > Development Programming Misc > Re: Circle - Sq...
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Re: Circle - Square Collision Detection

by Richard James <IWillGetOne@[EMAIL PROTECTED] > Oct 19, 2007 at 04:59 PM

guitarstrummr@[EMAIL PROTECTED]
 wrote:

> Anyone have any quick and simple code for collision detection between
> a circle and a square?

How accurate do you need to be?

It might be easier to turn the circle into a square and test for square to
square collisions. Then if that doesn't work for your gameplay mechanics
move to a more complicated solution that does circle to square.

Richard James
 




 12 Posts in Topic:
Circle - Square Collision Detection
"guitarstrummr@[EMAI  2007-10-15 20:25:18 
Re: Circle - Square Collision Detection
Luc The Perverse <atay  2007-10-16 08:20:43 
Re: Circle - Square Collision Detection
John Nagle <nagle@[EMA  2007-10-17 02:48:47 
Re: Circle - Square Collision Detection
Luc The Perverse <atay  2007-10-17 00:48:52 
Re: Circle - Square Collision Detection
Miss Elaine Eos <Misc@  2007-10-17 14:35:19 
Re: Circle - Square Collision Detection
John Nagle <nagle@[EMA  2007-10-17 08:09:10 
Re: Circle - Square Collision Detection
Miss Elaine Eos <Misc@  2007-10-17 15:24:12 
Re: Circle - Square Collision Detection
John Nagle <nagle@[EMA  2007-10-18 08:47:04 
Re: Circle - Square Collision Detection
Miss Elaine Eos <Misc@  2007-10-19 02:45:55 
Re: Circle - Square Collision Detection
John Nagle <nagle@[EMA  2007-10-21 04:43:06 
Re: Circle - Square Collision Detection
Richard James <IWillGe  2007-10-19 16:59:54 
Re: Circle - Square Collision Detection
Anton <anton.txt@[EMAI  2007-10-28 22:57:11 

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