Thank you VERY much. Just one more question.
When you say C++. Do you mean C++ or Visual C++? Or both? If both
which is mostly used?
Thanks,
Markis
On Aug 31, 12:36 am, nat...@[EMAIL PROTECTED]
(Nathan Mates) wrote:
> In article <1188470526.874843.114...@[EMAIL PROTECTED]
>,
>
> spaceman <educationandm...@[EMAIL PROTECTED]
> wrote:
> >So, can someone tell me what are the best programming languages to
> >use for game development. Also, what about tools that developers
> >use (like for shading, skinning, etc).
>
> For commercial game development, C++ is definitely the way to
> go. Embedded scripting languages, such as Python (mainly in games
> targeted at Windows only) or Lua (games targeted at all platforms) are
> also used at a lesser degree. You can look at websites
likehttp://liberatedgames.com/to
see source code for a number of
> commercial titles from some years ago. If you're just doing hobbyist
> development, pick whatever language you want.
>
> If you want to see something up and running in a much shorter
> amount of time, I encourage you to look into MOD (== modifying, or
> modding) a game that you already have. A lot of PC games allow you to
> change artwork, gameplay logic, and the like. That'll allow you to get
> familiar with how things are developed on the asset pipeline, and let
> you see the results of your changes really quickly. Developing your
> own engine will usually take months.
>
> >Also, any statistics on DirectX, OpenGL, etc...
>
> DirectX is used by virtually all commercial games except for those
> using the Quake[1/2/3] or Doom engines, which use OpenGL.
> Cross-platform titles usually try to isolate the rendering code (and
> input, filesystem, sound, etc) out of the core logic, and into plugin
> libraries, as PCs and consoles use rather different setups.
>
> Nathan Mates
> --
> <*> Nathan Mates - personal webpagehttp://www.visi.com/~nathan/
> # Programmer at Pandemic Studios --http://www.pandemicstudios.com/
> # NOT speaking for Pandemic Studios. "Care not what the neighbors
> # think. What are the facts, and to how many decimal places?" -R.A.
Heinlein


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