"MrWCF" <mwn_mqn@[EMAIL PROTECTED]
> wrote in message
news:1188290367.066349.289750@[EMAIL PROTECTED]
>I want to teach myself a programming language so that I can develop an
> AI engine for the abstract strategy board game of Camelot (a game that
> was very popular in the 1930s; a cross between (regular) checkers and
> chinese checkers).
>
> I would appreciate opinions on what the best language would be for
> that purpose. (I know how to program in Visual Basic, and have a
> (very small) smattering of knowledge of Cobol, Fortran, C, C++, etc.)
>
> In advance, thank you. (I hope that it is appropriate to post this
> message to this group.)
I don't really think what langauge matters too much for what you want to
do.
The biggest thing is what will be the best language for the I/O you want.
Text based? Graphics based?
If you know VB and have a compiler, I guess that would be a good a
language
as any.
Myself, I would probably go with VC++ and do the output using DirectX. Or
I
might use Python and use it's wxwigits or whatever output, but I'd have to
learn that.
I guess the biggest question is, is your goal to acutally write the
program
for a Camelot game, or to learn more about programming? A lot of times
the
best tool is the one you have on hand.


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