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Gaming > Development Programming Misc > Re: Best Langua...
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Re: Best Language for Abstract Strategy Board Game

by "Jim Langston" <tazmaster@[EMAIL PROTECTED] > Aug 28, 2007 at 02:19 AM

"MrWCF" <mwn_mqn@[EMAIL PROTECTED]
> wrote in message 
news:1188290367.066349.289750@[EMAIL PROTECTED]
>I want to teach myself a programming language so that I can develop an
> AI engine for the abstract strategy board game of Camelot (a game that
> was very popular in the 1930s; a cross between (regular) checkers and
> chinese checkers).
>
> I would appreciate opinions on what the best language would be for
> that purpose.  (I know how to program in Visual Basic, and have a
> (very small) smattering of knowledge of Cobol, Fortran, C, C++, etc.)
>
> In advance, thank you.  (I hope that it is appropriate to post this
> message to this group.)

I don't really think what langauge matters too much for what you want to
do. 
The biggest thing is what will be the best language for the I/O you want. 
Text based?  Graphics based?

If you know VB and have a compiler, I guess that would be a good a
language 
as any.

Myself, I would probably go with VC++ and do the output using DirectX.  Or
I 
might use Python and use it's wxwigits or whatever output, but I'd have to

learn that.

I guess the biggest question is, is your goal to acutally write the
program 
for a Camelot game, or to learn more about programming?  A lot of times
the 
best tool is the one you have on hand.
 




 2 Posts in Topic:
Best Language for Abstract Strategy Board Game
MrWCF <mwn_mqn@[EMAIL   2007-08-28 01:39:27 
Re: Best Language for Abstract Strategy Board Game
"Jim Langston"   2007-08-28 02:19:52 

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tan12V112 Sat Jul 26 8:51:14 CDT 2008.