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Gaming > Development Programming Misc > openAL
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openAL

by "marco Starglider" <rebel-6-out@[EMAIL PROTECTED] > Aug 25, 2007 at 03:54 AM

hi,

a while ago i had a good project in visual studio 2005 (vc++), with a good
build and
a good .exe file. it used some basic openAL functionality,
with muliple buffers and sources. the sounds played
perfectly at the right moments.

i wanted to check the compatibilty and set the comp.
mode (in .exe file prop's) to '95 and medium res. or something.

since then i have an openAL problem with my project, in that
sometimes a source won't play. i have set the comp. mode back
to normal immediately after, but i have kept the .exe file from the
build in my solution folder, with a different name, for back-checking
possibilities.

i don't exactly know, what the comp. mode does with all the files,
related to your executable.
i guess all the files i load and use during run-time, are somehow affected
or associated with comp. information.

how does it work? and how do i fix this?

regards,

m




 1 Posts in Topic:
openAL
"marco Starglider&qu  2007-08-25 03:54:22 

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tan12V112 Tue May 13 14:05:02 CDT 2008.