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Gaming > Development Programming Misc > Re: game progra...
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Re: game programming

by Melodious Thunk <thunk.melodious@[EMAIL PROTECTED] > Aug 22, 2007 at 09:43 PM

On Aug 22, 11:47 am, "Alfie [UK]" <al...@[EMAIL PROTECTED]
> wrote:
> On Wed, 22 Aug 2007 03:34:05 -0000, Melodious Thunk
>
> <thunk.melodi...@[EMAIL PROTECTED]
> wrote:
> >There was one in the late '90's, I think "Advanced 3D Game Development
> >Using OpenGL" or something like that, that started off w/basic OpenGL
> >API technique & flnished with, essentially, a flight simulation w/
> >terrain etc. There was a nice tank game developed, and many other
> >projects; it was 7 or 8 hundred pages. I got the vector, matrix, &
> >quaternion math I needed to do 3D visualization projects for the next
> >ten years or so.
>
> Was that this one ?http://tinyurl.com/yu89cq

It was the "OpenGl SuperBible," which is still in print and I highly
recommend. I studied that book, and the two books on OpenGL that SGI
maintains (red & green IIRC), and became reasonably competent in the
topics the OP mentioned.
 




 5 Posts in Topic:
game programming
conrad <conrad@[EMAIL   2007-08-22 02:02:56 
Re: game programming
Melodious Thunk <thunk  2007-08-22 03:34:05 
Re: game programming
"Alfie [UK]" &l  2007-08-22 18:47:03 
Re: game programming
Melodious Thunk <thunk  2007-08-22 21:43:43 
Re: game programming
"Alfie [UK]" &l  2007-08-22 22:11:09 

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