On Aug 22, 11:47 am, "Alfie [UK]" <al...@[EMAIL PROTECTED]
> wrote:
> On Wed, 22 Aug 2007 03:34:05 -0000, Melodious Thunk
>
> <thunk.melodi...@[EMAIL PROTECTED]
> wrote:
> >There was one in the late '90's, I think "Advanced 3D Game Development
> >Using OpenGL" or something like that, that started off w/basic OpenGL
> >API technique & flnished with, essentially, a flight simulation w/
> >terrain etc. There was a nice tank game developed, and many other
> >projects; it was 7 or 8 hundred pages. I got the vector, matrix, &
> >quaternion math I needed to do 3D visualization projects for the next
> >ten years or so.
>
> Was that this one ?http://tinyurl.com/yu89cq
It was the "OpenGl SuperBible," which is still in print and I highly
recommend. I studied that book, and the two books on OpenGL that SGI
maintains (red & green IIRC), and became reasonably competent in the
topics the OP mentioned.


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