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Gaming > Development Programming Misc > Re: game progra...
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Re: game programming

by Melodious Thunk <thunk.melodious@[EMAIL PROTECTED] > Aug 22, 2007 at 03:34 AM

On Aug 21, 7:02 pm, conrad <con...@[EMAIL PROTECTED]
> wrote:
> What is a decent book to follow that
> uses C++ and applies mathematical
> concepts using some graphics API
> to produce an actual game? Such that
> you get exposure to how the ideas in
> math are used in developing games.
>
> --
> conrad

There was one in the late '90's, I think "Advanced 3D Game Development
Using OpenGL" or something like that, that started off w/basic OpenGL
API technique & flnished with, essentially, a flight simulation w/
terrain etc. There was a nice tank game developed, and many other
projects; it was 7 or 8 hundred pages. I got the vector, matrix, &
quaternion math I needed to do 3D visualization projects for the next
ten years or so.
 




 5 Posts in Topic:
game programming
conrad <conrad@[EMAIL   2007-08-22 02:02:56 
Re: game programming
Melodious Thunk <thunk  2007-08-22 03:34:05 
Re: game programming
"Alfie [UK]" &l  2007-08-22 18:47:03 
Re: game programming
Melodious Thunk <thunk  2007-08-22 21:43:43 
Re: game programming
"Alfie [UK]" &l  2007-08-22 22:11:09 

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tan12V112 Fri Jul 18 19:48:00 CDT 2008.