On Aug 21, 7:02 pm, conrad <con...@[EMAIL PROTECTED]
> wrote:
> What is a decent book to follow that
> uses C++ and applies mathematical
> concepts using some graphics API
> to produce an actual game? Such that
> you get exposure to how the ideas in
> math are used in developing games.
>
> --
> conrad
There was one in the late '90's, I think "Advanced 3D Game Development
Using OpenGL" or something like that, that started off w/basic OpenGL
API technique & flnished with, essentially, a flight simulation w/
terrain etc. There was a nice tank game developed, and many other
projects; it was 7 or 8 hundred pages. I got the vector, matrix, &
quaternion math I needed to do 3D visualization projects for the next
ten years or so.


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