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Gaming > Development Programming Misc > Re: What format...
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Re: What format for 3d game models?

by nathan@[EMAIL PROTECTED] (Nathan Mates) Aug 8, 2007 at 04:26 PM

In article <2Tjui.1$oU1.0@[EMAIL PROTECTED]
>,
Jim Langston <tazmaster@[EMAIL PROTECTED]
> wrote:
>I play a few games and I notice that in the more advanced ones, such as 
>LOTRO/WoW, etc, the models can do quite a bit, dance, back flips,
clapping, 
[...]
>What format are these models in?  I would imagine that they are skeletons

>that can be animated with meat on them.

   Most games define their own format for models -- there's nothing
near a standard like there is for textures. What most games do is (1)
let their artists use whatever 3D modeling software the company uses
(e.g. 3DSMax, Maya, SoftImage, Blender). (2) the company writes a
custom ex****ter that writes out compressed data suitable for the
game. (3) the game's graphics engine reads in those files, and can
apply them at runtime.

   Just from a very quick perusal at http://www.wotsit.org,
Quake
model format is quite limited on animations. If you want to use better
animations, you're going to have to switch to a new file format, e.g.
the above.

Nathan Mates

--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 3 Posts in Topic:
What format for 3d game models?
"Jim Langston"   2007-08-08 06:49:38 
Re: What format for 3d game models?
nathan@[EMAIL PROTECTED]   2007-08-08 16:26:59 
Re: What format for 3d game models?
Tom Plunket <gamedev@[  2007-08-12 19:17:45 

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