On Sun, 05 Aug 2007 00:24:46 -0000, nathan@[EMAIL PROTECTED]
(Nathan Mates)
wrote:
>In article <1186269297.539313.24490@[EMAIL PROTECTED]
>,
>Art Wrok <johnscpierce@[EMAIL PROTECTED]
> wrote:
>>The book I have did come with a DX8 disk, which, it sounds like,
>>should work with the WM of VB6? I think I'll see how far I can get
>>with this. What would be a "non-obsolete platform" to use in the
>>future?
>
> I've never really used VB6, so I can't tell if DX8 should work with
>that or not. As I said in my response, for a modern platform, you can
>use VB.Net, Visual C++, C#, pygame.org, XNA Studio Express, or several
>others. All of those have starter environments available for free
>download. The choice of them is something of a religious issue, so
>you're likely to get strong, biased, opinions. I personally use C++,
>which is by far the most prevalent language in the professional games
>industry. If you're going to do hobbyist development, use what floats
>your boat.
>
VB6 (even the WM) will work quite happily with DX8, and if that book is
anything like his others you should end up with a reasonable base engine
that you can build from.
As Nathan says, environment choice is a bit of a religious issue. I
would expect C++ to be the best choice for the long run as C++ sup****t
is very widespread, tutorials can be found everywhere on the web for
C++/DX, and it's less likely to be affected by any policy ****ft at MS.
--
Alfie [UK]
<http://www.delphia.co.uk/>
How fast would lightning be if it didn't zigzag ?


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