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Gaming > Development Programming Misc > fixed point num...
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fixed point numbers

by bob@[EMAIL PROTECTED] Jul 19, 2007 at 10:41 PM

When people use fixed point numbers for 3d triangle rendering, do they
usually use 32 bit integers or 64 bit integers?




 2 Posts in Topic:
fixed point numbers
bob@[EMAIL PROTECTED]   2007-07-19 22:41:40 
Re: fixed point numbers
Tom Plunket <gamedev@[  2007-07-28 13:27:20 

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tan12V112 Tue May 13 8:16:03 CDT 2008.